31
Jan 08

Your Flag Decal Won’t Get You Into Heaven Anymore

Thanks @fireton for this old protest song gem:

Your Flag Decal Won’t Get You Into Heaven Anymore
© John Prine

While digesting Reader’s Digest
In the back of a dirty book store,
A plastic flag, with gum on the back,
Fell out on the floor.
Well, I picked it up and I ran outside
Slapped it on my window shield,
And if I could see old Betsy Ross
I’d tell her how good I feel.

Chorus:
But your flag decal won’t get you
Into Heaven any more.
They’re already overcrowded
From your dirty little war.
Now Jesus don’t like killin’
No matter what the reason’s for,
And your flag decal won’t get you
Into Heaven any more.

Well, I went to the bank this morning
And the cashier he said to me,
“If you join the Christmas club
We’ll give you ten of them flags for free.”
Well, I didn’t mess around a bit
I took him up on what he said.
And I stuck them stickers all over my car
And one on my wife’s forehead.

Repeat Chorus:

Well, I got my window shield so filled
With flags I couldn’t see.
So, I ran the car upside a curb
And right into a tree.
By the time they got a doctor down
I was already dead.
And I’ll never understand why the man
Standing in the Pearly Gates said…

“But your flag decal won’t get you
Into Heaven any more.
We’re already overcrowded
From your dirty little war.
Now Jesus don’t like killin’
No matter what the reason’s for,
And your flag decal won’t get you
Into Heaven any more.”


27
Jan 08

Solipsis: Open-Source P2P Virtual World

For the virtual worlds junkies, another project in development just popped onto my radar screen via Wayne Porter’s report on Solipsis. Funded by ANR – French National Agency for Research, and committed to an open-source P2P architecture, Solipsis appears to be a year into development. Read more at the linked sites.


26
Jan 08

Mind Blowing Metaverse

So in trying to get caught up on my feeds, I see that I’ve missed some things and now my brain is trying to resolve all this new info. First up, from Chris Kelley’s blog, Virtual manufacturing in second life, takes us to Salon’s video of virtual factory workers making real jeans. Wow. Chris comments it’s a bit “artsy” but still, I’m shocked to see something like this in world so soon. Worth getting the Salon site pass if you’re not a subscriber.

Then Malburns Writer and Tara Yeats are back with another great option to view SL video clips from all over. Mogulus channel: Metaworld. Currently playing, a Korean broadcast with subtitles. Oh and there’s Draxtor’s show. NICE! This really rocks, if I can get the embed code to work.

[Edit: I can’t get Mogulus to embed in WordPress at all, darn. If anyone has a solution, I’m all ears. Otherwise use the link above to get to Mal’s fab new channel.]

Finally, after reading about it for months, I finally logged into SL from AJAXLife, the SL browser that uses a plain old webpage. It is.. mindblowing. Going to have to make a post over on the new SLED blog about this one.

So you go to the webpage and log in with your SL credentials. Your avatar appears in world, according to friends, looking back and forth in confused fashion. You can’t see yourself, or indeed anything, since you’re using a flat web page interface, but you have access to your friends list, local chat, IM, inventory, map, you can teleport.. it’s like.. using Second Life but being blind – you can’t see, but you can “hear” and TP. It’s .. mindboggling. And definitely an interesting option for students who can’t run SL at home but want to participate in a meeting, or contacting friends from a machine that can’t run SL .. and perhaps might work better with screen readers? I have no idea, but you must check it out.

Today is one of those days where the metaverse just blows my mind.


26
Jan 08

Re: Philip Linden is ‘sad’

Aldon Huffhines responded to a previous post with his own commentary, Philip Linden is ‘sad’. He writes:

“People have commented to me about Linden Lab’s method of dealing with conflict as ‘passive aggressive’. The ranks of people who are getting fed up with the way Linden Lab handles conflict seems to be growing, and the only thing preventing a large exodus is that alternative grids are still in alpha testing. Linden Lab has a little bit of time to repair the damage they’ve caused over the past year, but that time is running out.”

I’d have to agree that there is a level of discontent and disappointment that Linden Lab must address if they wish to keep a large contingent of the current userbase, because it seems like many folks are all too ready to jump ship and the only thing stopping them is that there is no viable alternative. For those who can see past the technical challenges and glitches into what virtual worlds have the potential to be, there is a great impatience for the future to arrive already and it can’t get here soon enough.

If 2007 was the Year of Restrictions, I hope 2008 will be the Year of Good Service, even if all of our desperately wished for improvements (stability, HTML on a prim, more than 25 groups, easy document importing) don’t arrive. For years I supported a thoroughly crappy software product and I know how much goodwill you can buy with truly excellent customer service. Fast, timely, personal responses; acknowledging what’s broken without glossing over the inconvenience it causes; providing work-arounds and alternate solutions – these things can make your customers love you even if the software you’re supporting is total crap. Be in the trenches with them, don’t pretend you care, _actually_ care, and show it.

And that’s where, I think, Linden Lab has failed. Aldon goes on to say:

“This ‘passive aggressive’ nature seems to reflect on a CEO who is ‘sad’ about what is happening and incapable of making any substantive changes to improve the situation.”

I think my take is quite different. While the head of the food chain does set the tone, and has enormous influence over the personality and culture of the organization (if organizations can have such things as personality), I’m not sure I can chalk it all up to a personal failing on Philip Rosedale’s part. Passive-aggressive behavior is avoidant, negative, and deceptive, but I haven’t read Linden Lab’s “personality” as passive aggressive at all. Rather I think there was an element of naivete involved, when SL really hit the hype cycle they weren’t ready. I read much of the last year as a desperate scramble to keep up with the interest, the challenges, the inquiries, the questions. If you’ve ever been the victim of your own success, you know that sudden panic when you realize you’ve reached the tipping point, it happened when you were too busy to notice, and now your whole paradigm has to change to cope with the new reality in a _re-active_ rather than a proactive way. And it takes some time to get back on your feet, to get things in place to be proactive again, and to repair any mis-steps made while you were in full damage control mode.

That’s my take on where things stand, and I hope this year will reflect a real commitment to the users who have helped make Linden Lab and the Second Life platform relevant in our institutions, our workplaces, and our social circles. The best PR is still “word of mouth” and sincere testimonials from people you trust, and a company who has the good will of its heaviest users benefits exponentially from their expertise, their evangelism, and certainly all the free technical support they (we) give.

Loyalty can’t be bought, it can only be earned, and it isn’t a one time deal.

We’ll see what happens moving forward, and I could certainly be wrong, but what I’m hearing in Philip’s (and to some extent Mitch Kapor’s) remarks isn’t passive aggressive, incapable, ducking the responsibility b.s. I heard someone reflecting on a difficult year and acknowledging that it was difficult in spite of the “Philip is ‘sad'” remarks it was sure to generate, and that’s the sort of thing that can go some distance in earning _my_ loyalty. It doesn’t go as far as filing a support ticket and getting a quick, accurate response, though, and the proof will be in the pudding.


26
Jan 08

Identity & Alts

Dusan Writer has an excellent essay on alts in Second Life and I am reminded that I promised someone an essay on identity some time ago and have never gotten around to writing it. It’s probably too early in the morning to write anything coherent, but suffice to say, my Second Life alt experiments have been a dismal failure for anything other than functional purposes since I can’t share friends lists, inventory, or permissions in any meaningful way, and without my friends, my stuff, and access to my builds, it holds no appeal for me except when I need to do research or work on something completely undisturbed.

Still, Dusan Writer’s essay The Place of Alts in Virtual Worlds and Second Life: Possession or Expression is worth the read and sometime when I’m more awake I might get around to that long overdue essay myself.


10
Jan 08

Invitation to Extropia’s Saturday Salon

Extropia Core

How exciting! I met Sophrosyne at last week’s Community Builders meeting and after some very engaging discussion, she invited me to come speak at Sophrosyne’s Saturday Salon in Extropia. The plan is to discuss education in virtual worlds and our community building efforts on the Mainland sim of Chilbo. Hopefully I will be joined by Chilbo’s other Land Steward, Cosimo Urbanowicz.

Join us this coming Saturday, January 12th, at 1PM SLT (PST) in Extropia Core!


01
Jan 08

Kiva: Micro-Lending Non-Profit Coming to SL

Just the other day I watched a PBS Frontline episode about Kiva, a micro-lending non-profit that uses the web to connect lenders and borrowers. Individual lenders can see pictures and stories of loan applicants, choose which projects to fund, and track the borrowers progress on loan repayment. Even small dollar amounts can have a tremendous impact and as one lender said in the PBS segment, if their business fails or they don’t repay the loan, it’s such a small amount that I just consider it a donation. If they do repay the loan, then I can lend that money out again and feel like I am helping make a difference in someone’s life.

I thought to myself, now this is a model that makes sense, I need to add this to my list of charities to check out for 2008, and then lo and behold I see that they will be opening an office in Second Life next week!

Kiva opening in Second Life - flyer

I’ll try to find a slurl the next time I’m in-world, but the office will be opening on the Non Profit Commons island on plot #23.


01
Jan 08

Thank you Eloh Eliot! Free Full Perm Skins in Several Shades!

Recently I posted about the difficulty some students had finding Second Life skins in a range of skin tones and I said I would publicly and personally thank any skin designer who contributed some freely available african, latino, or asian skins to the SL community.

I received a wonderful Christmas present of two different sets of full permissions skins from Molly Montale that fit the bill, and then a few days later someone alerted me to Eloh Eliot’s free skins available at Another shop, Lippert (73, 185, 179).

Eloh Eliot’s skins rock!

Free skins in Second Life

Even more generous, Eloh makes the PSD files available so you can learn about skin modification and design if you are so inclined.

Now, Prokofy made a couple of good points that I want to acknowledge, 1) that by doing so much handholding, I am robbing newbies of part of the joy of discovery that SL provides and 2) that giving them freebie, quality skins undercuts the business of those who specialize in african, latino, and asian skins.

These are fair points that deserve some consideration and I’ve been thinking about it since Prok posted. I’m not sure what the solution is yet, but I appreciate the challenge to consider the effects of my actions, and in the meantime, I am thankful to Molly and Eloh for making other options available to the wider SL community.


31
Dec 07

Education in Virtual Worlds: Predictions for 2008

The Virtual Worlds Management Industry Forecast 2008 report spawned a host of predictions from other bloggers, and several commenters suggested I do the same when I reviewed the report. I think the general predictions have been pretty well covered so I’ll stick to the topic nearest and dearest to my heart: Education in Virtual Worlds.

Following the report’s question format..

What are your top 3 trend predictions for 2008?

1. Second Life will continue to be the virtual world platform of choice for educators in 2008. While competing platforms are coming online in droves, university and college administrators are conservative about investing in new and poorly understood technologies. In countless committee meetings, early adopter faculty and IT staff will have to show hard data to skeptical department heads and Second Life is the only virtual world platform with a critical mass of educators, institutions, grant dollars, and burgeoning research to provide that data. What the administrators don’t know and nearly as important as the data, however, is that Second Life is also the only platform with a large enough and diverse resource base to provide freely-given documentation, training, websites, and technical support that educators need to deliver results – a level of support that isn’t currently provided by the host institutions or Linden Lab themselves (though the power of the 4,000 some educators on the Linden Lab hostedSL Educators email list can’t be underestimated).

2. Traditional Course/Content/Learning Management Systems will belatedly establish project teams to explore how they can cross-over into virtual world territory. The big players like Blackboard and Desire2Learn will look at the ground-breaking work of the SLoodle project and the continued spread of the open-source Moodle CMS and wonder where the heck their heads were in 2007. Though there won’t be any major implementations of virtual world technology in these other platforms, internally there will be a lot of head scratching, planning, and development, which will be poorly implemented in 2009.

3. College presidents will demand proof of ROI more vigorously than any CEO in 2008. Though the cost of entry to stick an institutional sign in the virtual world yard is still relatively low, as more educational institutions develop virtual presences and programs, the cost in both time and money to build, document, and deliver courses in these environments will explode. Early adopters will be forced to defend their work in a climate of tightening budgets and the increasing corporatization of edu culture, which will yield better metrics and research study designs that will be utilized to better effect by the private sector in late 2008 and into 2009.

What goals have you set for 2008?

The University of Cincinnati Second Life Learning Community has grown from a handful of members to over 30 faculty and staff from nearly every college, and in 2007 we hosted 7 classes on our island. Beyond increasing growth of the learning community and the number of courses that explore Second Life as some component of the course, my 2008 goals include:

1. Research: Complete and publish results of a second study of educational institutions in Second Life to build upon the initial benchmark. The second time around, I hope to explore not just “who” and “what kinds of spaces are being built”, but also take a more comprehensive look at the type of educational activities that are being conducted. Are educators just delivering traditional PowerPoint slides and lectures in the virtual world, or are they doing something else?

2. Sustainability: Funding, funding, upgrade computer labs, funding, more support staff, funding, better documentation and support infrastructure, and did I mention funding? I suspect I’m not the only one working 60 or 70 hour weeks to make education in virtual worlds a reality, and if we don’t find a way to make these nascent programs sustainable, we’ll all suffer massive burn-out. In return for more institutional support, we’ll be expected to deliver on the promise, but we can’t deliver on the promise without more institutional support, so solving this chicken-egg dilemma is a high priority in 2008.

3. Collaboration: Identify and challenge departmental and institutional barriers that hinder opportunities for collaboration. Virtual worlds knock down more than just geographical barriers, they also facilitate the holy grail of interdisciplinary curriculum – digital design students can help create models and learning spaces that are programmed for interactivity by computer science students to facilitate social science research, and there’s nothing to stop this from happening across institutions as faculty find researchers from other disciplines who share similar interests from different perspectives. The technology makes it possible, it’s just a matter of discovering what cultural and procedural barriers are standing in the way.

What challenges do you expect 2008 to bring for education and the virtual worlds industry?

1. Throwing off the “games” label: 2008 will be the last year that educators have to explain that virtual worlds are not games, not because the perception disappears, but because mass media will do the job instead. Virtual world applications for other serious purposes will be discussed in newspapers and tv shows and other traditional media ad nauseum, and by the end of 2008, anyone who still thinks any animated simulation on a computer is just a game was living under a rock.

2. Integration: Educational institutions have spent millions of tax payer dollars integrating student information systems, HR systems, grant and research funding systems, payment processing systems, and more. All of this data and infrastructure exists to automate the day-to-day business processes previously done manually, and yet with closed virtual world systems, we’re back to manually creating accounts, enrolling students in groups, giving curriculum and items by hand.. Virtual world platforms that intend to be adopted by institutions will have to enable integration with institutional systems and infrastructure or be outdone by competitors who do. This is a key barrier to widespread adoption, and newcomers to the virtual world playing field will begin to address this need in 2008.

3. Scalability: The interface must be user friendly. The initial experience must be idiot-proofed (even a PhD won’t get you off of Second Life’s orientation island, and that is ridiculous.) The documentation must be free, easily accessible, and clear. The tools for teaching must be easy to find and plentiful to accommodate different teaching styles. The platform must be stable, reliable, and allow more than 2 or 3 concurrent classes in the same space. Virtual world platforms that get the basics wrong will lose educational users in droves in favor of the platforms that get them right. Second Life in particular is on the hotseat in this regard, educators are itching for a way to test their theories on a platform that makes it possible without it feeling like a root canal, and 2008 may be the make or break year.

A number of new platforms are launching in 2008. What are the biggest impacts this will have on education and virtual worlds?

1. The education separatists will get their wish and discover that closed, sterile, disinfected virtual worlds are boring as hell, but they’ll persist in using them because it’s safer and easier to defend to administrators. Their students will see the experience as one more horrible institutional misuse of a cool technology and adopt open virtual worlds in ever greater numbers.

2. New degree programs will begin to emerge that focus on the interdisciplinary cross-section of organizational leadership in online environments, virtual worlds, and pedagogy. Ok, I’m hoping to find a program like that in 2008, so let me know if you find one. 😉

3. The most highly paid “instructional designer” positions will require experience with 3D modeling, social networking, and virtual worlds. Nascent departments and sub-units with expertise in virtual world platforms will begin to develop in IT departments at educational institutions across the United States, and in some other nations where virtual world technologies are being aggressively pursued.

How will all of this change education in 2008?

It won’t change anything except on the margins. A few students in a few courses in a few institutions will get a revolutionary educational experience that radically changes their view of the world and their place in it, but the vast majority of institutional resources, staff time, and equipment purchases will be continue to be spent on flat web technologies and endeavors. Enormous amounts of resources will continue to be poured into crappy course management and e-portfolio systems that don’t properly utilize Web 2.0 technologies yet, let alone incorporate virtual world tech. Pockets of innovation, under-funded and under-supported, will continue to grow, however, and faculty will lead the charge as they become aware of grant and research opportunities that they can’t take advantage of because of this lack of institutional support. National and professional associations will develop virtual world Special Interest Groups and these will show rapid growth among young faculty and early adopters across disciplines, but it will be several years before virtual worlds in education begins to approach anything like mainstream adoption.

So there you have it, just in under the wire! I’ll look forward to seeing how off the mark I am at the end of 2008, but until then, a Very Happy New Year to all – especially the educational community!


22
Dec 07

The Story of Stuff

Where does stuff come from, how does it get made, where did all this CONSUME CONSUME CONSUME madness come from?

This might be the best online video I’ve seen all year.

http://www.storyofstuff.com/video/