Web 3.0 from Kate Ray on Vimeo.
Thanks to Hey Jude: Learning in an Online World for the tip.
Back on April 15th, I was a guest on Tonight Live with Paisley Beebe to speak about governance in virtual worlds and the Chilbo Community that I help run in Second Life. Â Paisley is a wonderful host and it was terrific meeting the other guests, thought I’d post the video since it’s up on Treet.tv now.
On Friday, March 26th, I participated in the Governance in Virtual Worlds 2010 conference sponsored by the Sandra Day O’Connor College of Law and World2Worlds. The conference description:
Virtual worlds and online games are used by millions of people around the world for recreation, corporate and academic conferencing, formal education, research, training and charitable work. These worlds have given rise to public-policy issues, both ancient and cutting edge. Governance in Virtual Worlds will provide an exploration of these issues by professors, journalists, corporate managers and community activists. Learn what it means to be an active citizen, a creative producer, and a savvy customer, and meet the people shaping policy for the worlds of the future.
Now, I’ve attended a LOT of conferences, conversations, symposia, discussions, and other such things revolving around virtual worlds, but I must commend John Carter McKnight, Adjunct Professor of Law at Arizona State University for putting together a truly excellent group of panels. (And I’m not just saying that because I was on two of them!)  Though the conference was plagued with technical issues at the beginning, which happens sometimes, the panels sparked good conversations (and sometimes heated debate) and it was the first time in a while I heard some new ideas that made me stop in my tracks and think, “Oh, yeah. Why aren’t we talking about that?”
For long time SL peeps, one of the highlights of the conference was John Lester‘s keynote opening address. Formerly known as Pathfinder Linden, who did much to promote the education and health care communities in world, John appeared as his original avatar from the SL beta (the first one!) days, Count Zeeman. John’s keynote was unfortunately one of the ones marred by the technical challenges, but he talked about the biological responses that humans have to our virtual experiences. He gave an example of a teacher who brings her students in world and right off the bat has them jump off a mountain. The students feel fear, vertigo, and all these physical reactions, they don’t know if they’re (their avatar) is going to die, they don’t know what to expect. The physical reactions we experience in virtual spaces are due to our brains having evolved to think in, navigate in, and respond to 3D data, we have entirely natural responses to 3D cues, it activates our lymbic system just as if we were standing on a physical mountain. Ok maybe to a lesser degree, still. 🙂
Of course, we’re missing key components of physicality in virtual worlds, particularly the non-verbal cues of body language, posture, etc. John reminded us Snow Crash fans that in Stephenson’s novel, the thing that made the metaverse take off was when it incorporated the natural body language of those who were jacked in, so we’re not yet at a point where I yawn in real life and my avatar yawns as well, but that’s where we’re headed.
I’m not sure if this was just my take or John’s, but there was some conversation that augmented reality is likely to top into the mainstream before virtual worlds, since handheld devices are already ubiquitous and the super-smart-phone genre like Droids and iPhones are becoming more commonplace and affordable. John mentioned the augmented reality windshield GM prototyped that I tweeted about the other day (woe the day our windshields get hacked!) and we talked about a future where our HUDs were not just on the screen but in our contact lenses. Good stuff!
In terms of governance of virtual spaces, the issue is that our current system of laws and courts are processes that move so exquisitely slowly, and yet the pace of technological change is accelerating at an ever faster pace. How are we to govern spaces that our current systems are not even remotely equipped to understand, let alone arbitrate? And that, of course, was the key question of the conference. It was great to see John and despite the audio glitches, it was great to see him in world again.
Next up was the keynote panel, which also had a rocky start on the technical end (again, not the fault of the conference organizers!) and I didn’t get to show my slides so I’ll embed them here:
I’d hoped to talk about how we can look at the small scale governance issues already cropping up at the institutional level, like in higher education, and then extrapolate how those issues will affect the larger ecosystem of institutions participating in virtual world spaces, but the tech issues got our timing and things off to a rocky start, so I’m not sure how much came through.  In any case, the “Politics of Virtual Engagement” at my university are just one example of many, but I think there are lessons to be learned. For example, virtual world evangelists and people like me trying to introduce the concept of virtual worlds to academia have to have a deep knowledge of our institutional culture. The needs of our student population are different than the needs of faculty, which are again different from the needs of administrators and staff.  The trick is trying to weave those needs together into virtual spaces and experiences that tap into what can only be done in virtual worlds or that virtual worlds do better than other platforms. People have to see how this technology meets their needs before it can scale up. This is as much true for every other domain – business, non-profits, online communities – as it is for higher education.
And the questions and issues raised by the students, faculty, and staff at the University of Cincinnati are likely to be echoed across the spectrum of institutions who move into virtual worlds.   This technology forces us to renegotiate long standing and entrenched boundaries that DO exist in the physical world, but are highly permeable in the virtual world.  What can we learn from early adopters who are already negotiating these shifting boundaries to make it easier for the early majority?
I also think virtual worlds expose the limits of our creativity and imagination in ways that are.. somehow less obvious in the physical world. Give a teacher the freedom to work in any kind of learning environment they can imagine rather than a traditional classroom, and you’re bound to get some blank stares.  And who can blame them! They aren’t accustomed to having that kind of freedom and flexibility, and conceptualizing the actual SPACE in which learning takes place is not in their knowledge domain because in the physical world, someone else designs the classrooms. And it isn’t just teachers, students, staff – it’s also me! The plasticity of virtual worlds gives us tremendous freedom to create settings and experiences that can’t be replicated in the real world, but our imaginations are not yet caught up to the possibilities this technology makes possible.
I feel that way even after participating in virtual environments for over 15 years at this point. Every day something new shakes my world and hints at possibilities I hadn’t even considered. It’s fascinating stuff.  And I think in the long term, all the other issues – who owns your data, privacy issues, conflicts over copyright and IP – these issues don’t have simple black and white answers, the inter-relationships forming between individuals and individuals, and individuals with institutions, and institutions with institutions, and scaling all the way up to encompass the global digital community and ecosystem, these things are so complex, and emerging and evolving so quickly, I just can’t imagine that our existing institutions will survive in anything resembling their current forms.  I guess we’ll see!
There were two speakers in the next panel who made a lasting impression on my overwhelmed brain. Joshua Fairfield, Associate Prof of Law at Washington and Lee School of Law, and Gregory Lastowka, Professor at Rutgers School of Law.  This post is already getting long, so I’ll sum up quickly. Joshua’s main point was that we are spending an awful lot of brain cycles worrying about how RL law is going to impact virtual worlds, and not enough time thinking about how the rules of virtual worlds would be horrific if implemented in RL. Good point! From my quickly jotted notes as he was speaking:
Imagine IP licenses embedded in our toaster, our clothing, our cars, as we do have constraints on our use of virtual property. What then?  On privacy, we all know from the Bragg case sued Linden Lab, LL has ALL communications from people in world, all IMs, they were able to pull up IMs from years before.. All of those convos can be sometimes must be made available without a search warrant, no probably cause required. The essential irony – we go to escape and are under constant surveillance. Cell phoen tracks you through GPS whereever you go. So the question is, are we losing our personhood? Personhood, once property and privacy are in trouble, personhood will follow. We are a social network in our selves, the social networks we use are coming to OWN that tangle of connections that we are. We will hand over our personhood when all aspects of our behavior, posessions, creations, and communications are owned by .. someone else.
Gregory Lastowska’s talk was also good, again my raw notes:
Virtual Worlds as a separate jurisdiction.. virtual law as separate rules of physical jurisdiction. Play spaces are governed by a separate set of rules, we can look at different human societies, say the rules pertaining to education, religion, or family, they are sort of “special spheres” of human interaction, so there may be some precedent for game worlds, but that isn’t the trend we’re seeing, the courts are treating them just like web sites, so not seen as separate sites of jurisdiction which may not always be the right way. David Post, Jefferson’s Moose, hypothesize different laws for cyberspace. If we were to look at the internet and copyright law, we never would have developed our copyright law as we did because much of it doesn’t WORK as applied to the internet, the net is constant copying, every microsecond there are violations, and when it comes to financial importance, lawsuits, Napster etc. you see the general trend is to limit the growth of the technology in order to serve the copyright law, and that seems ,.. not good.
SO – if this were a separate space, what kind of law would we have?
Second the point on augmented reality, separate from VW issues? We will see some issues from VW will also be issues with augmented reality, primarily the difference between the customer/client and the owner/server operators, as we move towards cloud computing, balance between tech and law, Lessig’s Code..
Got interrupted, work phone call. Then a meeting and I missed some of the next panels. Bummer. 🙁
The last panel was about how communities existing in virtual worlds govern themselves, and I was really excited to talk about my own virtual community, Chilbo, in this setting.  Here are my slides from that presentation:
Now strangely, it seemed that one of the other panelists was upset that I had slides, that I talked specifically about how the Chilbo Community formed and was governed, and especially that my last slide invited people to visit and explore our town. Frankly, I thought that’s what everyone on the panel was going to do, per the instructions I received from the conference organizers, so I’m not sure exactly where the miscommunication occurred.  If I wasn’t supposed to talk specifically about Chilbo, then I’m not sure what the point of the panel was! Further, the other panelist also seemed to disbelieve my statements about our experience. I didn’t expect any of the content I presented to be .. inflammatory or controversial, rather I thought the point of the discussion was to talk about some of the specifics of how different in world communities form, govern themselves, and use the tools and platforms to self-organize.
Perhaps I misread the tone of the other panelist, but I felt distinctly defensive after a bit. As hard as it may be to believe, yes, we do actually mostly govern by consensus and no, acrimony, arguments, and strife are not very common – in fact, it’s quite rare. That isn’t to say there are never any disagreements, just that differences of opinion or conflicting interests seem to be resolved with little fanfare and few fireworks. I confess, I know very little about the inner-workings of CDS. I’ve very pointedly made an effort to let the structure and processes of governing Chilbo evolve out of our specific culture, community, and needs, rather than trying to emulate or model it after something else – because in some sense, though human communities are obviously not new, the thing that IS new is the who’s, why’s, and how’s of how we have all come to be together in this particular virtual world, in this particular region, at this particular time.  Though as Rose Springvale said, we don’t want to reinvent the wheel (a good point!), I think we also have to give ourselves the freedom to imagine new ways of self-governing to break out of systems of governance that were developed in a pre-digital age.
In any case, I’m not suggesting that the Chilbo model is perfect for everyone and maybe wouldn’t work for any community but our own, and it isn’t even as if I understand exactly how or why it seems to be as successful as it is at constraining the discord that often appears in online communities, but for whatever reason, it seems to be working for us on a lot of levels, and so my goal was to share about our experience. That really shouldn’t have offended anyone’s sensibilities, I don’t think.
Overall, I felt it was a great conference and I was sorry to have missed a couple of the panels, but I hope everyone else enjoyed it as much as I did and many thanks to all the folks who organized, attended, and participated.
The concept of “Life as a Game” is certainly not a new one, when I was a kid, the game of Life was my favorite board game of all time. I still remember the thrill of filling up my little car with boy and girl babies I imagined I’d have at some point in the far off future, or the crushing defeat of bankruptcy, a term I didn’t really understand, but in that context basically meant “Game Over.” Spin the dial – what does the game of Life bring you next?
And it’s not as if I’m not a big fan of video and online games – I cut my teeth on the Atari 2600/5200, hand drew maps in colored pencil to find Princess Zelda, played Ultima on a Commodore 64, still have an account on the Medievia MUD that goes back to 1994, have an 80 level holy spec priest on WoW (they nerfed holy spec, don’t get me started), and most recently celebrated the completion of my horse stable on Farmville.
I grew up on games – the first generation to grow up playing video games – I was a “Girl Gamer” back when we were a pretty rare breed and I’m still playing now that “gaming” in its various forms is so common that the Pew Research Center reports that, “Game playing is ubiquitous among Americans teenagers. Fully 99% of boys and 94% of girls report playing video games.” They also report, “More than half – 53% – of all American adults play video games of some kind.”
And yet, despite the fact that virtually all young people game, and over half the adults in the US game, there still appears to be a very finite line between “gaming” and .. everything else. We still delineate “real life” (RL) as separate from game spaces – even when the space isn’t actually a game space, as in Second Life. The skepticism and often openly hostile reaction of scorn/pity that Second Life residents get from non-SL peeps is almost remarkable considering that the very people delivering that heaping dish of disdain turn right around and log in to WoW or EVE or Farmville.
Just yesterday, in a debate about a topic wholly unrelated to gaming, someone I was arguing with bolstered his point with the concluding line:
“I think of you as less of a person for using Second Life, and for no other reason.”
Now, to be fair, we were engaged in a sort of theatrical debate where the low blow is not only acceptable but expected, and it was all said in good fun and humor, but.. like with many kinds of humor, it was funny because it had the faint ring of truth. Many people actually DO think less of me as a person for using Second Life, just as a decade ago they thought less of me as a person for playing EverQuest, just as a decade before that they thought I was not only insane but maybe dangerously insane for talking to strangers on the internet through those weird BBSs and MUDs full of D&D playing soon-to-be-axe-murderers.
Ahhhh how times have changed. The internet, she vindicated me. And ahhh how times of changed, now half the adults in the US play WoW or some other game and it’s not so crazy anymore.  Alas, I’m still waiting for virtual worlds to vindicate me, but having gone through this combo-pity-scorn routine a few times, I’m not shaken by the current state of attitudes about virtual worlds, augmented reality (why would you want to look at DATA on top of the REAL WORLD on your PHONE, what’s wrong with you?!), or most of the other technologies I use that cause people to look at me askance and with wary eyes. (Twitter???? Whaaa???)
I have to give all due props to colleague Barry Joseph (SL: GlobalKids Bixby) from Global Kids, an organization that does great work with youth in New York City, for introducing me to the concept of a “ludic life” at his keynote address at SLEDcc 2008.
His keynote talk, Living La Vida Ludic: Why Second Life Can’t Tip, is worth watching, and it’s one of those talks that sticks in your mind like a burr, at the time it didn’t quite penetrate (I was one of the conference organizers, so my brain was on 50,000 other things) but it stuck with me, and in the years since, the message he delivered only resonates more strongly with time.
Loosely translated, it’s about living a playful life. It’s about combining the adventurousness, fun, openness, exploration, and all of the other joyful aspects of our game play into our “real life”.  The central thesis of his keynote was that virtual worlds and other platforms like Second Life can’t and won’t tip, until the broader culture of “living la vida ludic” tips. One must come before the other, and back in 2008, he made it clear that the title of his talk could be taken in two ways – first, that virtual worlds like Second Life would NEVER tip – or that something was holding Second Life back from tipping into the mainstream. He left the question about which interpretation was right for the audience to decide, but I thought then as I do now that the answer was the latter. There are forces at work holding back virtual worlds, Second Life, AND the ability for us to live a ludic life as openly and as joyously as we wish we could.
As I said to a good friend of mine the other day, I’m struggling with this.. feeling I have, that all of the meta-narrative that stood at the very foundation of my understanding of the world – how the world works, where it’s going, where I fit into it, what I’m supposed to be doing – the meta-narrative from my childhood seems to not make much sense anymore.
The world seems off kilter. It’s changing so quickly, I don’t know anyone who feels like they can keep up with the pace of change. And so many major systems that underpin our society and culture appear to be, frankly, broken. On the rocks. Our government. Our banking and finance system. Our ecosystems. Our healthcare system. Our system of education. None of these systems and institutions appear to be meeting the needs of our society as we experience it TODAY. They all seem to be failing us.
Why? It’s a no brainer, of course, and not an original thought at all. It’s simple – the systems and institutions built to address the needs of a pre-digital-society don’t work to address the needs of a society that can get, transmit, and transform information as quickly as we can today.
And boy is that causing a lot of fear.
I feel it, don’t you?
The rousing chorus of last week’s TEDxNYED conference, where superstar educators from K-12 and higher ed like Larry Lessig, Henry Jenkins, George Siemens, Mike Wesch, Amy Bruckman, Dan Meyers, and others converged, is that the education system is not only broken – it’s getting worse. They blasted out conversation starters about why and how and what needs to change in the US (educational system).
Perhaps most importantly, the subtext of the conference was that the issues teachers and educators are facing aren’t just confined to the “educational system” – as if it’s some discrete thing disconnected from the society and culture at large – and indeed, as George Siemens said, considering that society dumps every ill and issue at the doorstep of education to solve, it’s amazing the system functions as well as it does. But take out the word “education” from these TEDxNYED Talks, and they are talking about what society at large needs to do to adapt to our changing circumstances. (The videos aren’t up yet, but they’ll be available on YouTube soon.)
At least for the purposes of this post, I think the first important piece of advice came from Michael Wesch. Which is simply this:
When a game changing technology enters a society or culture, you don’t have the option to opt-out. It changes everything.
All those Ludic Luddites, who fear the technology, avoid the technology, feel that the current systems of getting things done would work just fine if only they could better regulate, standardize, and enforce them, are just plain wrong. The world has shifted and there’s no turning back now.
Well, I’m getting round to that.
As I watched these presentations and suggestions from teachers about ways to improve (society) education, I couldn’t help but see game elements – and the ludic life – infused throughout their talks.
When Dan Meyer talked about changing math curriculum to stop asking kids to give the answers, but instead help them figure out what the important questions are, it looked like creating good game quests to me.
When Lessig and Jenkins talked about mashup culture and how destructive it is to limit the creativity unleashed when you put tools in the hands of individuals, it reminded me an awful lot of how content gets created in virtual worlds like Second Life and OpenSim.
Or what about this quote from George Siemens’ presentation:
The solutions we need to address societies biggest problems – (global) warming, population growth, poverty – will be found through serendipity, through chaotic connections, through unexpected connections. Complex networks with mesh-like cross-disciplinary interactions provide the needed cognitive capacity to address these problems.
Sounds like the serendipitous, chaotic, and unexpected connections you form in WoW, or EVE, or any other game world, and “mesh-like cross-disciplinary interactions” is just fancy talk for good class balance. Can’t have too many tanks and not enough healers or the whole thing comes crashing down.
Ok. And one more, also from George:
The big battles of history around democracy, individual rights, fairness, and equality are now being fought in the digital world. Technology is philosophy. Technology is ideology. The choices programmers make in software, or legislators make in copyright, give boundaries to permissible connection.
This is, of course, the perennial battle between the game players and the game gods. Except wait, what? The whole story of the birth of the US is all about us being our own game gods. Hm.
We haven’t hit it just quite yet, but the elements of game play that Barry talked about in 2008 are starting to show up in the oddest of places. The World Bank is funding an Alternative/Augmented Reality Game called EVOKE that has thousands of people, from school kids to adults, and from all over the world, playing a “game” that promises to teach us how to address major global issues and respond to global crisis. Oh, and you might win scholarships, grants, or seed funding from the World Bank if you have a good idea. Put that on your resume!
While Facebook and other social networks like Twitter have been the talk of the town, a recent NPR story cited research showing that more people play Farmville than use Twitter. And it isn’t your kid playing, it’s your mom. The average Farmville player is a 43 year old woman, and there are 80 million people playing. 80 MILLION.
Smartphone apps like Foursquare and GoWalla are turning our real lives into games, too.  I’m now the proud “Mayor” of Queen Mary’s Family Restaurant, where my mom and I go have breakfast on Sunday mornings. I had to edge out some other fella who got there before me.
Well, yes and no.
Many thanks to my good friend and neighbor in Chilbo, Roland Legrand (SL: Olando7 Decosta), for the post on his Mixed Realities blog that brought the video below to my attention.  Check this out:
Naturally, I’m interested in the ways that game mechanics, game culture, game concepts, and game design filter out and influence RL. And though I work in higher education, my undergrad degree is in Political Science and my not-so-secret passion is sort of the nexus where the emerging metaverse and game culture is changing “real life” society and culture, which of course includes education but goes beyond edu, too.
I know I’m not the first guild master to think that herding this bunch of cats is way more complicated than many RL jobs, or to realize the skills I learned adventuring with my guildies often had applicability to real life situations. I’d like to think I learned something about teamwork, diplomacy, compromise, and all sorts of organizational, strategic, tactical, and political skills through my journeys in worlds that only exist in bits and bytes.
Generally speaking, my career, my work, this blog, everything I’ve been doing for the last 10 years is about bringing this technology to people who don’t have it/know about it/use it yet.
But watching that video gives me the willies.
First, because I don’t think it is as far off in time as some think it might be. Second, because I don’t think it’s that far fetched in terms of what could actually come to pass. And third, because I’ve been a lowly peon player in the game god universes/metaverses for a really really long time. On an old BBS I’m still using, I’m one of the “moderators”. And you know what we say? This ain’t a democracy. Don’t like our rules, don’t play.
Furthermore, my post the other day about Stickybits demonstrates just how quickly the barriers to privacy are falling. I posted that barcode just to figure out how the service worked, and before I knew it, I was collecting the home addresses of my blog readers without even realizing what I’d done.
Want me to know your home address? Go ahead, download the app to your smartphone and scan that barcode. I’ll get an email within a minute or so letting me know you scanned it, and where you were on the planet when you did, right down to the address and a lovely Google Map pinpointing your exact geo-location.
And I guess I should award you 5 points if you scan it. Redeemable for.. I don’t know what yet. An hour long private tour of Second Life, I guess.
I don’t know exactly what train we’re on here, but the train seems to be moving ever faster and faster. And I worry more and more about who’s driving the train, and I have a sort of sick feeling that about half of the passengers have no clue that they are even on THIS train – I think they think they’re on a different train entirely, and that they’re driving it. But they aren’t.
I dunno.
As much as I love gaming, and I do love it, I’m not so sure I want Crest giving me points for brushing my teeth. I think I’ll have to come back to this.
Thanks for reading if you made it this far, and if you have any thoughts, I’m all ears.
This is one of those self-indulgent, reflecting on my own blogging posts, so if you hate that sort of thing, stop reading now.
A friend and I recently got into a heated debate about blogging. The context isn’t important so much, but it made me reflect a bit about my own blogging.  (Though I do wonder if I am alone in thinking that sites like Slashdot and the DrudgeReport – no matter how they may have started – are not “blogs”. They are or have become news sites, and news sites are not the same thing as blogs, in my mind.)
First, I had to separate out what _I_ do that I consider to be blogging. Is Twitter a blog? People say it’s a “micro-blog” but it rarely feels that way to me. It feels more like a group IM conversation with an archive instead of a reflective piece of writing. I think my core definition of blog includes that – a reflective piece of writing is a main feature of the vast majority of blogs. It may reference other sites, it may incorporate different kinds of media, but the essence of the “web log” is a person logging their thoughts, experiences, results, art, images, whatever documentation that can be submitted to the “web log” system, so that others can learn and share from our experiences, so we can learn from the experiences of others, and so we can contribute some part of ourselves to .. well, the world – the world wide web log system, the internet, the metaverse – whatever you want to call it.
This is my blog. This is where, when I can, from time to time, I try to share something of interest to the world. Whoever’s listening, whoever’s reading, whoever shares a passion for the same things I do – here’s the stuff I’m working on. I’m trying to “web log” my work, parts of my life, parts of my family, parts of me. I don’t get as much time to do it as I wish I could, I’m not nearly as skilled at all the different forms of media as I wish I were, and I often self-consciously worry terribly about what people will _think_ of what I say or what I do – but I want to try to share my stuff with people who might care, and I want to have a web log for myself, so I can go back and reflect on what I’ve said, reflect on how my views have changed, or remember why it was that I chose some path that didn’t work out at all like I intended.
A “blog” to me is personal. This blog is personal.
And in this age of .. such rapid change, with all notions of privacy being challenged, of a time in my life when I wear so many hats I couldn’t print a business card that would fit, when my work (which I personally define as attempting to study and help provide answers to the questions: What’s happening on the internet and particularly in that part of the internet they call “virtual worlds”? What implications does it have for education and for society as a whole? What or which of these tools are most effective for teaching, learning, sharing ideas, and instigating positive change?) is studying a rapidly, constantly dynamic phenomenon that I can only study by doing and being involved in to understand the technology well enough to study it.. What part of my life or my work is personal?
Isn’t ALL of it personal?
Is that a stupid question?
I try in my workshops to talk about how a technology can be used, for teaching, for personal discovery and learning, for organizing distributed workforces or volunteers, for communicating with constituents – but essentially, I don’t know if any of it makes sense until you’ve done it yourself – for yourself. It’s hard to understand the real power of a “web log” until you’ve done it and seen how much it improves your own learning.
For every instructor or faculty member who has asked the question – why would _I_ want to blog? That would be my answer.  We talk about experiential learning, and reflective writing, and all the appropriate buzzwords, but in terms of a tool that really truly enhances and promotes experiential, self-reflective learning, I almost can’t think of a better tool than a blog. Telling a story, to yourself or someone else, and creating or finding the media, creating the narrative, and sending it .. out there, into the big world of all the people in the world having a conversation or sharing in the big web log system, is, frankly, a thrilling experience. Or it can be, it should be. The ability to create something, share something, document some part of your experience, communicate with others who share your passions, create an archive for yourself to learn from too – it’s journaling in the 21st century. All of the great forebears of science, philosophy, and human knowledge recorded their experiences, publishing research is the heart of academia, and the web simply provides a better way to do it.
The “blog” – no matter how far they stretch the term in the media – is a reflective piece of writing that exists for its own sake or ties together all of the elements of an “entry” that is thrust into the global web log system of human knowledge. When you put it out there, you’re talking to everyone, anyone. You’re talking to the person who is reading it now, and the person who will read it tomorrow, and all the people who will read it in the future to come.
What do you have to share with the world of now and the world of tomorrow? What do your students have to share?
Education, at its core, is about training people to think rigorously. It is about teaching people how to distinguish between signal and noise, correlate data, understand cause and effect, think broadly about the implications of our choices, and contribute something meaningful to society as a result of this training.
To me, this is the beauty of blogging, of twittering, of connecting.. Watching the “web log” and learning from it, seeing my experiences echoed in it, recognizing and appreciating the art in it, applying what I take from it (to my own life and to my work), these things make blogging and participating in the conversation worth the investment of time. The reward, the return, is enormous. The power of finding the information I need or want when I need or want it, of finding the people I need or want when I need or want to talk to them, running across information I didn’t even know I needed – this stuff has changed how I work, how effective I can be, how many people I can reach, teach, learn from – it allows me to be my own teacher, my own guide, and still find the wisdom and the guidance from others whenever I am receptive and ready to learn from them.
Podcasting, videos, virtual worlds, blogging, twitter, social networks, social media, wikis, YouTube, they’re all elements of the same thing – using your digital voice to speak. It is simply another mode of human communication, one with many implications for changing society in the future, and every student, and every teacher, should learn to speak with their digital voice. When you do, the results of what you share are better indexed, searched, and located, which allows others to find you and you to find each other so that between you – between us – we can do a better job of.. whatever it is we want to do (or need to do).
The people of the world seem to agree – global warming is real. The people of the world seem to agree – solving the energy crisis is one of the great challenges of our time. The people of the world seem to agree – giving every child an opportunity to live, grow, and learn in safety is a priority. The people of the world seem to agree – actually on quite a number of things. And what we disagree about, what we argue and debate about, the choices we make in our real lives as a result of our experience or nature or knowledge – the web log system is one way we are working it out and looking for answers, looking for solutions, or maybe just the right questions.
Everyone I know these days is saying and thinking, “There has to be a better way of doing things. The world seems like a mess.”  We, as a people, have unprecedented power to reach each other, learn from each other, and work together using our digital voices. Why aren’t we using it to solve the big problems ourselves? Why does it seem everyone is waiting for Them to come up with the answers? Institutions, governments, NGOs, charities, your boss, the board, the People In Charge.
I’ll ask again – why aren’t we solving the big problems ourselves?
I think I’ve come to the conclusion that not enough people with not enough of the right skills know how. I don’t know how, myself, I’m trying to learn. I’m trying to understand how my own actions help or diminish my own cause(s), I’m trying to understand how best to leverage my time and my resources to help solve common problems – or is that ridiculously naive?
Maybe I’m just addicted to the fire-hose, watching the next generation’s version of the boob tube on endless repeat except there’s no repeat – just a steady stream of fresh data, fresh experiences, fresh laughter, fresh music, fresh conversation, fresh opportunities, fresh challenges.. all of the stimulation, freedom, creativity, joy, efficacy, acceptance, and .. empowerment.. that I feel quite denied in the “real world”.
I can’t afford to drive all over and pay for concerts. I don’t have the right credentials to help plan cities or communities or spaces in the real world. I don’t have the right wardrobe to attend certain kinds of functions. I don’t have the capacity to hop-skip around the world to meet a colleague for coffee and chat when I have time. But I can do all of these things online. I can practice at any number of things that relate to people, to creating, to planning, to experimenting.. with virtual things instead of physical things. Virtual resources are, electricity permitting, infinite. Time is not. Talent is not. But if I need to get people together to help me solve a problem, or create a community, if we collectively are going to solve the really big challenges of our time, I’m more convinced than ever that we’ll need our digital voices to do it.
That’s my optimistic answer for why you should blog, why I should blog, why my mom should blog, why teachers should blog. I dunno if that’s right though. The pessimist wins some days.
Be sure to set up your Tivo/DVR to record the PBS premier of digital_nation: life on the virtual frontier this Tuesday, 2/2 at 9PM EST. Besides knowing some of the people in the show, I’ve been watching the submissions and postings on their website for a good while and I think it’s going to be interesting. I couldn’t get the nerve to submit a video myself, but I look forward to seeing other Second Life residents in the mix!