24
Feb 08

Fleep’s First Machinima

Today I added 2GB of RAM and 1TB storage to my home system with a SimpleTech Duo Pro External HD in an attempt to solve my Machinima Problem – namely that Fraps kept freezing because my poor machine was steaming and I had less than 1 gig free space left. Doh.

Determined to make machinima, the RAM install went fairly well once I had the sticks paired properly and the SimpleTech drive was, well simple. Plug in and go. Yay! But the Fraps -> QuickTime Pro to convert .avi -> .mov didn’t work, had to do an intermediate step with VirtualDub which was a little annoying. Then loooong render time in QT -> upload to my blip.tv channel and if all goes well, you’ll see Fleep’s First Machinima down below.

Don’t get too excited, I’d just hit the record hotkey when Ryan came over to the plaza and we started chatting before I remembered I was recording, so it’s mostly just me fiddling with the camera HUD. Doh. Still, success??


23
Jan 08

“The people in Second Life aren’t worth reaching”

NPR’s Marketplace had a spot about the shrinking economy of the virtual world, including analysis by Marketer Mark Hughes, who says:

The people in Second Life, they aren’t worth reaching. It’s just a weird place. It’s never gonna catch on. It’s a fad, not a fashion at all.

Hear the full story at the Marketplace website.


02
Jan 08

Awaiting Horizon Report 2008: No Virtual Worlds

Discovered this little nugget over on the Not Possible In Real Life site. The author talks about Second Life in 2008 with Larry Pixel aka Larry Johnson, CEO of the New Media Consortium (NMC), a big mover and shaker in the educational arena of Second Life, Forseti Svarog aka Giff Constable, COO of the Electric Sheep Company, and Seifert Surface, a brilliant mathematician who created the tesseract house.

If you’ve never heard of the Horizon Report, it is a collaborative annual report from the New Media Consortium and EDUCAUSE that surveys emerging technologies that will impact education in coming years, and I highly recommend it, especially for instructional designers and others involved in educational technology.

In any event, I’ve been looking forward to the 2008 report and spotted some surprising words from NMC CEO Larry Johnson in the interview:

Larry Pixel: NMC Virtual Worlds plans a big announcement after the first of the year. It will come out first in the NMC Campus Observer, about January 10th.

Also, the NMC’s highly influential Horizon Report (75,000+ copies downloaded or purchased in hard copy in 2007) will be released in late January. The contents of the 2008 report will be announced on the wiki next week.

Notably, this will be the first year since 2005 that some form of virtual worlds is not mentioned in the Horizon Report. I am not sure if that means it is now mainstream for edu, or if it is passe, but among my Real Life constituency, there are many many established projects, and many of these are clearly reaching mainstream faculty and other groups. Within the NMC, virtual worlds are still important, but are no longer considered the set of hot emerging technologies they once were.

I’d say the 2007 Horizon Report was a key piece of ammo for me when I first approached my dean about the possibility of using Second Life at the University of Cincinnati, and I wonder if its absence in this year’s report might be a blow to later coming faculty and IT staff who are making the virtual worlds pitch at their own institutions. Hopefully there are enough reports and data from other sources in 2007 to bolster their efforts, but I’m still surprised to hear that it won’t be included in the 2008 report.

It also means I’m even more anxious to see what the 2008 report _does_ hold. Will let you know when I find out!


22
Dec 07

The Story of Stuff

Where does stuff come from, how does it get made, where did all this CONSUME CONSUME CONSUME madness come from?

This might be the best online video I’ve seen all year.

http://www.storyofstuff.com/video/


18
Dec 07

Fleep’s Take on the Virtual Worlds Industry Forecast 2008

Virtual Worlds Management released an Industry Forecast whitepaper for 2008 today, see the previous post for details to get your own copy.

The group asked 45 virtual world “industry leaders” to answer a series of 5 questions about the future of virtual worlds in 2008. These are fairly open ended questions, what are the top trend predictions, what are your goals, what challenges will the industry face, etc., and from all appearances they took the answers verbatim and pasted them all into a single document, which gives us some interesting insights into the personalities and writing styles of those who responded.

Most Interesting Responses:
Hui Xu, Founder & CEO, HiPiHi Co., Ltd.

Sure, you expect the typical buzz words and market jargon in a report like this, but of all the respondents, Hui Xu’s remarks were the most human and in parts, downright inspiring and hopeful.

Favorite quote:

“Avatars are cute, so is a world with no limits on imagination, but we have to drill down to the essence of human nature and find out how virtual world technologies can really support real human needs.”

Bravo Mr. Xu, I agree.

Brevity Award:
Guy Bendov, Co-Founder, Journeys

How to say the obvious in 10 words or less! Only one really substantive response, the rest are no-brainers.

Favorite Quote:

“Mass market adoption of virtual worlds as a main source of online entertainment will grow.”

Gee, you don’t say?

Paying Attention and Making Sense Award: Erik and Erik
Erik Bethke, CEO GoPets and Erik Hauser, Founder/Executive Creative Director of Swivel Media

Erik Bethke raises the issue of safe spaces for those under the age of 14 and the growing sophistication of internet users who will have less tolerance for clunky interfaces and privacy invasions. He also mentions legal ramifications of EULAs that make promises to the userbase that aren’t being kept. Erik Hauser discusses the difficulty in investing in experimental media in the face of a US recession and creating content that adds value to existing communities. I like plain talk and no footsy around the white elephants in the room.

Favorite Quote: (from Bethke)

“Things like [user councils] are absolutely necessary when you’re talking about a social space, which all virtual worlds are, and yet we’re only starting to see them come about in a formal way very recently. .. If you let the users themselves take ownership for their governing, they’ll catch things and smooth them out before you get in trouble with the law.”

Most Forward Thinking + Fun To Read:
Jerry Paffendorf, Co-Founder and Normative Futurist, WelloHorld

Ok, so maybe it’s a gimme that the only futurist on the list gets the Most Forward Thinking award, and perhaps I am charmed by his direct and colloquial tone, complete with smiley faces, but he’s thinking like I’m thinking and I’m looking forward to seeing what this mindshift will bring, too.

Favorite Quote:

“Unleash the Wello and take over the Horld!”

This is a 36 page document and beyond the generalizations and “how do we make money” analysis, it provides a framework for thinking about what 2008 might bring for those of us invested in the virtual worlds concept. Add it to your Must Read list, for sure.

Thanks to Virtual Worlds Management for providing it, and gratis to boot.


15
Dec 07

Digital Immigrant Bookworm Goes Native Butterfly

Perpetually behind on my blog reading, but today I caught up with Intellagirl’s Ubernoggin and got sucked into her Response to Jenkins, Prenskey Regarding Digital Natives post.

Intellagirl’s analysis points to two key phenomena that differentiates the Digital Native from the Digital Immigrant – exigency (need) and medial hauntings (previous experience with earlier technologies that lingers on). Now “medial hauntings” doesn’t quite roll off the tongue and until I read further, evoked images of severed limbs screaming BOO! from dark closets (oh MEDIAL not MEDICAL), but I think she’s onto something there. Certainly she addresses the kind of fear that I’ve seen in so-called digital immigrants, who already have a community of people to share thoughts with at church or the bowling league or whatever, and who are afraid to press a button in case it breaks or click a link in case there’s no way to go back, that sort of thing. And it brings to mind my own complete aversion to all things web based for years – my command line BBS works just fine thanks, I don’t need any of this newfangled blog crap! I BBSed from 1994 to 2006 and largely ignored blogs and blog culture because I had an interface that I was comfortable with and a community to share my thoughts with and what _need_ was there to change? So in that example, Intellagirl’s analysis hits it right on the head – I had no need and the few attempts I’d made at blogging were painful because I didn’t know what the heck I was doing and I kept saying to myself, “Pushing the spacebar to get new content is so much easier!”

This Digital Native/Immigrant dichotomy has been sticking in my craw because it doesn’t quite explain ME. By age demographic, I should be an immigrant. By socio-economic background and access to technology and gadgets, I should be an immigrant. By all sorts of measures and characteristics used to describe the two groups, it seems as if I should fit squarely in the immigrant category, but clearly I do not. Intellagirl’s post is the first I’ve seen that begins to get at an explanation that makes sense, not just on a macro level, but on a personal level. My adoption and wholesale immersion into the BBS/MUD community in the mid 90s was born out of great need, I was away from home, poor as a church mouse, out of my social element, and desperately seeking to connect with other people, and that technology provided something that my limited social and financial circumstances could not – COMMUNITY. I was moving constantly, like a bag lady, from apartment to apartment and state to state, but with the magic of the intarnets, my friends traveled with me wherever I went. Further, limited experience with previous technologies left me with no old habits to break, at the time I discovered email and UNIX talk and telnet, I was a fairly clean slate and picked it up quickly.

OK, so finally an explanation that begins to make sense.. Hm.

But there’s something else about my own personal experience that has been ricocheting around in my head and always comes to the forefront when I listen to one of Philip Rosedale’s speeches about how navigating 3D virtual worlds is innately more intuitive than navigating word-laden webpages. I think there’s truth to that and it seems to me that we’re entering a new .. phase, era, whatever word you prefer. But let me go back for a moment to the ricocheting thought, which is that I think my digital native behavior was/is extremely influenced by my lifelong addiction to reading. I was the kind of kid that would rather read a book than do just about anything else. If I was in the middle of a good story, nothing short of prolonged shouting could break the spell, to the annoyance of friends and parents alike. Somehow I transcended mere “literacy” and I’m sure there’s some academic term for those of us who become immersed in the written word and visualize it with such clarity that the “real world” ceases to exist while we’re in it. (I bet Henry Jenkins knows that word.)

So, being such a reader, the world of BBSs and MUDs and entirely text based virtual worlds wasn’t just an easy transition to make, it was like the holy grail – an interactive story that I was part of, that I wrote and changed and played a role and wow, what a dream come true. Webpages didn’t interest me quite as much, except as an information source, because they were like magazine stories, way too short and eventually full of too many pictures, when what I prefer is a nice big meaty novel that will take at least two or three days to read. And so I stayed in my text based virtual worlds for a very long time. Long after other BBS friends adopted LiveJournal and Blogger and reveled in posting pictures and links and video clips that could never appear in the old telnet window.

Until EverQuest, that is. MMO + RPG + 3D = love at first sight. I still remember the thrill of it: the beautiful scenery, the long walks across unexplored territory, the adrenaline rushes, the late nights, the empty Mt. Dew cans. Then DAoC and WoW and various single player games in-between (NWN, Deus Ex, Sims, etc.). And somehow, between 1994 and 2006, I transformed into a Native butterfly, an advocate for technology in education, a creator of digital content, a camera, mp3-player, cell phone carrying junkie, a 1337 translator with some old skool credibility, tivo equipped and subscribed to so many blogs, and now tweeting my life away for all to see. Indistinguishable from a so-called Native, except that my text messaging thumb dexterity is woefully inadequate.

I hate these terms, Digital Natives and Digital Immigrants, because they imply all sorts of connotations that do more harm than good, and because my Women’s Studies 101 classes taught me to _always_ be suspicious of false dichotomies. It is not an either/or choice, rather there are continuums of related skill-sets and proclivities and if you look deeper under the skin of a Digital Native, you will find more complexity than a single word can possibly describe. Sure the 17 year old chained to his cell phone can text message while eating, driving, and talking, and sure his ipod seems to have grown fully formed out of his skull, but can he use a search engine effectively? Can he write a coherent paragraph with correct spelling and grammar to save his life? Increasingly, I think that answer is NO and that is worrisome.

Jenkins writes:

At one time, the digital immigrant metaphor might have been helpful if it forced at least some adults to acknowledge their uncertainties, step out of their comfort zone, and adjust their thinking to respond to a generation growing up in a very different context than the realm of their own childhood. As Prensky concludes, “if Digital Immigrant educators really want to reach Digital Natives – i.e. all their students – they will have to change.” Yet, I worry that the metaphor may be having the opposite effect now — implying that young people are better off without us and thus justifying decisions not to adjust educational practices to create a space where young and old might be able to learn from each other.

So, what would digital multi-culturalism look like? Can we come up with a different set of metaphors to talk about these issues?

I say we MUST come up with a different set of metaphors, because to circle back to Philip Rosedale’s point about the intuitive navigability of 3D virtual spaces, if we don’t figure out a better way to talk about these concepts, the so-called natives will run so far ahead into the virtual world, that the wisdom of the text-based and physical world might be lost altogether. Don’t believe me? Take a look at this chilling report from the National Endowment for the Arts about current literacy rates. It strikes fear into the heart of this digital [whatever], because the power of all of this technology is tremendous, and while those who have accepted the term “digital immigrant” feel cut off or dismissive or frightened or too old or whatever it is are sitting around reading newspapers and drinking coffee at church and thinking that things like Second Life is just a game, the world is going to change around them, so fast it will make their heads spin if they’re still around to see it, and the certainty that this is coming fills me with such urgency, I just can’t shake it.

It keeps me burning the candle at both ends, and now we’re at the end of 2007 and my resolution in 2006 to figure out this blog crap, to bring Second Life to my campus, to work even harder to be the translator between the “immigrant” and “native” camps has been one of the most exhausting and stressful, yet wonderfully fulfilling years of my life. I’ll save the reminiscing for a different long rambly disorganized thinking-out-loud post, but at the end of all of this, I’m thinking we have a lot of work to do and we can’t do it fast enough. I don’t know if Digital Multi-Culturalism will cut the mustard, either, because that implies some acceptance of the status-quo that I don’t want to accept. I want to be intolerant of intolerance in the digital sense. I don’t want to just talk about it, I want to smack the hand that reaches for the phone book instead of a search engine. As I reach the ripe old age of my early 30s, I finally have come to understand that not all old people are wise, but there is wisdom in age and experience, and frankly, I fear we’ll lose that wisdom when the “natives” put down their video games and start harnessing this technology to change the world around them.

I think, moving forward, that we need to challenge those words wherever we see or hear them, because they are perpetuating a concept that we can’t afford to continue.


04
Dec 07

Need Second Life News?

I get obsessive with my reading of Second Life related news. I want to know what is happening in every sector, every topic, every hobby or interest, because at the end of every presentation I give about Second Life, I face an audience from a random assortment of disciplines and the question I dread most is the one I can’t answer. I want to be able to provide an example that relates to any subject matter, I want to be able to say, “Oh yes! There is an example of how Second Life is being used for such-and-such,” and I want to pop right over to that location or pull up that news story and link the audience member’s interest to a real virtual world example.

The only way to do that is to read everything you can get your hands on about Second Life. Events, experiments, new builds, new organizations, progress reports for projects that have been happening for some time – and the Second Life world only continues to grow and become more complex over time, and so do the number of websites, blogs, and even in-world news feeds that send a steady stream of info about in-world happenings. Even a speed reader can’t quite keep up with it all!

But there are some shortcuts, and some sources are better at ferreting out the “good stuff” better than others. Most Second Lifers know about the mainstream news outlets – Second Life News Network, Second Life Herald, Second Thoughts, New World Notes, and the magazines like the Konstrukt, Metaverse Messenger, and Avastar, but there are some other sources of news that you should add to your list if you haven’t already, and if I’m missing some of your must read sources, let me know that too.

The Grid Live Header

Read The Grid Live. I’m not sure when this site started, it gradually creeped up the Fleep’s Favorite Sites list over the past few weeks and I recently moved it to the tippy top of my must read list on the feed reader. The magical Aribella Lafleur writes in-depth travel reports, and the site’s daily summary (here’s an example) condenses half the blogs I used to read and finds sources that weren’t even on my list. That’s impressive.

Twitter Logo

Follow Malburns on Twitter. Malburns Writer seems to be in touch with all of the socio-cultural-economic-music-art scene happenings and he must have one of the most extensive SL related reading lists out there. He sends a steady stream of tweets about the grid, slurls to live events, and even if he doesn’t write for any of the major news sites, he’s my favorite reporter on the ground and a good friend to boot.

Follow BlogHUD on Twitter. I’ve posted previously about how terrific the BlogHUD is for posting reports from in-world to your blog, but creator Koz Farina keeps adding to the tool in ways that make it easier and better all the time to report on Second Life happenings, and the steady stream of real time in-world reports includes pictures, slurls, and often text descriptions that have often alerted me to things I didn’t know were happening. Fans of Torley Linden will like this too, as he is a frequent BlogHud contributor.

Don't Just Watch TV, Make it with SLCN.tv Graphic


Check SLCN.tv every single day.
Think of this as the CNN Headlines TV channel for Second Life news junkies. Whatever great in-world event you missed because you had to go to a meeting or because it was happening in a different time zone, there’s a good chance SLCN.tv covered it and you can go view the archive. They also webcast events live so you can get access to great in-world events even when you can’t be in-world. Nevermind the fact that the staff are absolutely wonderful people. [Disclosure: SLCN.tv has covered many events I’ve organized or participated in and they do all of this for absolutely no charge, so I am indebted to them for many reasons, but that’s all the more reason you should add them to your must-see list!]

Read MUVE Forward and The Story of My “Second Life”, two of the best education focused SL blogs out there. Even if you aren’t an educator, you should know about the great things educators are doing and these two sites are not just on top of the current events, they also provide analysis that helps place what’s happening into a bigger context. Very good stuff.

There are tons of other great sites, great people, and great tools to keep you up on Second Life events, but these are the ones I’ve come to rely on. Thanks to the people who make them work, I can almost always reach into my bag of tricks in front of an audience of educators, no matter what college or department they’re from, and show a relevant example. Hopefully it will help you too.


19
Nov 07

Crazy productive week

Thank you to everyone who has sent well wishes regarding my grandpa’s health, we’re all holding up ok for the moment and I appreciate all of the kind words and support you’ve sent my way. For me, the best distraction when I can’t be there is to throw myself into work, and this week has been pretty busy.

Ohio Learning Network SL Monthly Event

OLN Second Life Newbie Q&A Session

On Tuesday, I held the second Newbie Q&A session for members of the Ohio Learning Network. We covered the communication window, inventory management, opening and unpacking boxes, and tested the voice client. If you work in a member institution of the Ohio Learning Network, please check out the OLN Second Life resources that we’re working hard to provide. I’ve been graced with the honorary title of Second Life Ambassador for the Ohio Learning Network, and I hope to do my best to facilitate exploration of the medium around the state. Let me know how I can help!

UCSLLC Meeting

UCSLLC Members in front of the new library

For the first time, the UC Second Life Learning Community meeting was so large we didn’t have enough chairs, let alone computers. I’ll take that as a good problem to have! Meeting notes for those who missed it are here.

National Distance Learning Week Panel in SL

NDLW Panel at ISTE in SL

The “Distance Education on the ‘MUVE'” panel at ISTE on Wednesday was a terrific success. I was very excited to moderate the event, and was impressed yet again by Peggy Sheehy, Lindy McKeown, and Sarah Robbins as they discussed using SL for education. Also kind of cool to see it covered on CNN‘s news about SL site.

Philip Rosedale Speaks

Philip's Snazzy Suit

Managed to catch Philip Rosedale’s presentation to the Managing Virtual Distance conference held by the Institute for International Research. Metaversed did a great job summarizing the presentation, and though nothing terribly earth shattering was discussed, I was really tickled to have Philip speaking right into my ear through the voice client.

“We are IT” Day

We are IT logo

I was very pleased to participate again this year in the “We are IT” day campaign, a project of the State of Ohio aimed at recruiting more women and girls into Information Technology professions. I had lunch with a table of middle school girls at Cincinnati State and talked to them about my job and the importance of IT in their education. The hot topic: Their parents forbid them to have a MySpace page and they feel left out. Hmm.

Presentation to Construction Management freshman

On Friday, I gave a presentation to freshmen in the Construction Management program at the University of Cincinnati College of Applied Science about how Second Life might be used in their studies. We visited the UC Island of course, and also the Gallery of Reflexive Architecture in-world, created by Keystone Bouchard and my friend Fumon Kubo. The students had a lot of great questions and several of their faculty are now interested in exploring SL, too.

First Peer Reviewed Article

And finally, I got notice late Friday night that an article I wrote with colleague Nancy Jennings had been published in the International Journal of Social Science. It’s the first thing I’ve had published in a peer reviewed journal and I’m really excited to have reached this milestone!

Virtual or Virtually U: Educational Institutions in Second Life

Abstract: Educational institutions are increasingly exploring the affordances of 3D virtual worlds for instruction and research, but few studies have been done to document current practices and uses of this emerging technology. This observational survey examines the virtual presences of 170 accredited educational institutions found in one such 3D virtual world called Second Life, created by San Francisco based Linden Lab. The study focuses on what educational institutions look like in this virtual environment, the types of spaces educational institutions are creating or simulating, and what types of activities are being conducted.

Keywords: educational technology, emerging technology, metaverse, Second Life, virtual worlds

Jennings, Nancy, and Chris Collins. (2007) “Virtual or Virtually U:Educational Institutions in Second Life.” International Journal of Social Sciences, 2(3), 180-187. http://www.waset.org/ijss/v2/v2-3-28.pdf

Phew, what a week!


17
Nov 07

Political Apathy and Stumbling

After the last presidential election, I felt such a profound sense of despair that I don’t think I’ve recovered from it even still. It was such a disappointment, that I confess to being completely apathetic about American politics for the first time in my adult life. I managed to vote in every election since, but my heart wasn’t in it.

Today though I was finally looking at StumbleUpon(worst Web2.0 name evar) and checking out the video feeds in the Politics section and came across this clip. It’s framed without context in the StumbleUpon window and at first I wasn’t sure when it took place, because why hadn’t I seen something so powerfully stated in my various net wanderings? How did I miss it? Well, it was a year ago when I was still truly in the depths of despair about this war, my cousin was still in Iraq, and I rather avoided the news coverage about it because it was just too distressing. It reminds me that I do need to pay better attention _and_ be more active in spreading information that I think is important to making good political decisions.

As for StumbleUpon, I think I like the serendipity component of it, even if I hate the name. I see too that friends can recommend things to one another, so I’m fleep513 if you want to friend me. I’ll have to see if StumbleUpon becomes part of the routine or not, but in the meantime, I’m glad I found this video through it.


22
Oct 07

Eric McLuhan in SL


Noted author Eric McLuhan is this week’s guest at Kenny Hubble’s Media Ecology weekly seminars. He’ll be discussing egyptian art forms and his research that shows they defy the stereotype of being primitive or rudimentary. Looking forward to it!
posted by Fleep Tuque on We the Living using a blogHUD : [blogHUD permalink]

Update: Download Eric McLuhan’s paper at http://media-ecology.org.mx/