12
Sep 08

To Do: America’s Schools in the 21st Century (PBS) – Monday 9/15

Thanks to Kevin Jarrett for this tip! (PS Kevin was just featured on an NPR segment about tech in schools! Listen here!)

WHERE WE STAND: America’s Schools in the 21st Century, premiering
Monday, September 15, 2008 at 10 p.m. on PBS, presents a frank
evaluation of our educational system’s strengths and weaknesses.
Hosted by Judy Woodruff, Senior Correspondent for The NewsHour with
Jim Lehrer, the documentary will visit schools throughout Ohio, an
important swing state that represents a range of socioeconomic and
geographic school districts. The program will feature schools in urban
Cincinnati, suburban Columbus, and rural Belpre.

See http://pbs.org for local listing times.

But there’s more! Educators from around the nation are going to gather on Thursday of next week to discuss the documentary in Second Life. Kevin writes:

As a fitting follow-up activity, the International Society for Technology in Education (ISTE) will be hosting a free “Educator’s Social” in Second Life on Thursday, September 18th at 9:00 pm Eastern (6:00 pm Pacific). Educators from around the country (and the world) will gather at ISTE’s Second Life Island “Campfire Area” (http://slurl.com/secondlife/ISTE%20Island/213/150/22) to discuss the documentary. I’ll be moderating one of the discussion groups but there will be several others. If you have a Second Life avatar, please consider joining us!

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10
Sep 08

CCK08/CCK08SL – Pre-Week 1

(This post is about the Massively Multiuser Online Course called Connectivism and Connective Knowledge being taught by George Siemens and Stephen Downes from September to December 2008. Over 1900 participants have signed up, and I am facilitating the Second Life cohort for the course. Over the following months, I will be posting about the experience, home work assignments, and other materials related to our activities.)

Catching Up!

Because I was so busy with SLEDcc 2008 and SLCC 2008, I have already gotten behind in the Connectivism course! I’m trying to play catch up now, and so far I’ve done some Connecting but not much Learning.

1. The Second Life Cohort of the Connectivism course held their first meeting yesterday, where I discovered I’m not the only one who is feeling behind and a bit overwhelmed and confused. Transcript here.

2. I added myself to the Googlemap for the course.. wow, people from all over the world! Sadly absent is much participation in Africa, I find that depressing.


View Larger Map

3. I added myself to the TwitterPacks wiki for the Connectivism Cohort.

4. I registered and added my profile to the CCK08 Moodle site, and scanned some of the introductory posts. I don’t feel like adding to the din in there though, I think I’ll just stick to my blog for now unless there’s a compelling reason or requirement to participate in the Moodle? (I’ve become anti-course-management-system these days.)

Pre-Week 1 Homework: Introduction

I’m currently located in Cincinnati, Ohio, where I work at the University of Cincinnati in the UCit Instructional & Research Computing department, focusing on teaching and learning about emerging technologies, social networks, and virtual worlds (particularly Second Life). I’m interested in the Connectivism course for several reasons – I want to see a MMOC in action, learn where a mass participation learning experience works and where it fails, and because I am intrigued by the concept of knowledge existing in external networks. I don’t feel I have a very good grounding in many of the other learning theories that came before, and I don’t know where the boundaries of Connectivism exist, but I want to know more.

The course will be a success for me if I a) connect on a deeper level with the members of the Second Life cohort of the course, b) gain a better understanding of the connectivist theory of learning and understand clearly how it is different than behavioralist/constructivist theories, and c) learn to navigate the complex network of websites, blogs, discussions, videos, and other web and virtual world artifacts I see forming in this course without feeling lost or overwhelmed. I hope by the end that I adjust without feeling left behind.

Random information about me: I logged onto my first online social network in 1994 fresh out of high school, and though I quickly moved from ISCABBS to many different BBS systems, I’ve been participating in and moderating online communities for all of my adult life. I believe the online communities, forums, and social networks I have participated in has made up the bulk of my “real” education – my university experience, even in the best of classes, simply doesn’t compare with all of the learning, sharing, and knowledge acquisition that happened for me on the net. It has been a transformative experience, one I want to share and extend to others.

In other words, I’m curious to see if I may be part of the first generation who could be learning in a connectivist way. It certainly seems – at first blush – to resonate with my experience more than other learning theories have. I guess we’ll see!

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09
Sep 08

SLCC & SLEDcc 2008: Thank You!

The Second Life Community Convention 2008 and Second Life Education Community Conference 2008 wrapped up in Tampa, FL and in Second Life on Sunday afternoon, two days ago, but it is only now that I am relaxed and awake enough to write about it. I think the things that affect us most profoundly are the hardest to put into words, but I’m gonna take a stab at it.


Last educators standing for the final panel on SL media at SLCC07 in Chicago.

My first SLCC was last year, in Chicago, and I remember driving up with such a feeling of.. trepidation and worry. I remember wondering if all those people I’d met and worked with during the organizing of the Second Life Best Practices in Education 2007 conference would like me in Real Life, worried what the dress code would be, worried I’d not feel as comfortable with people in person as I was in our virtual spaces. I ended up having a really good time, met so many great people, and spent the next year strengthening those friendships through all of our online interactions and at other educational conferences throughout the year.


Intellagirl, Fleep, Typewriter, and Decka at Emory’s Virtual Worlds conference, Feb 2008. Image courtesy Decka Mah.

This year leading up to SLCC, I didn’t have time to be nervous. Organizing the SLEDcc component of the conference was a staggering amount of work! (At some point, I really should write about the differences in organizing a real world conference that served some 4-600 people and organizing a virtual world conference that served 1300 people. With NO QUESTION, the virtual conference served more for far less work, money, time, and effort. Holy smokes. But that’s another post for another time…)


Wainbrave, Frans, Rhiannon, Fleep, Armath, and Jeremy Braver outside the hotel in Tampa.

No, this year I didn’t have time to worry or be self-conscious, there wasn’t any time for it, and when I flew in on Wednesday, got unpacked, my only thoughts were of details and things to do and being anxious to see all of my friends. Looking back on it from the other side now, all I can say is that it felt like the most excellent of family reunions – there truly is nothing better in life than spending good time with great friends.


Jeremy Koester and Sarah Robbins hanging out in the hotel lobby at SLCC08.

I think in any large scale event like this, you come into contact with so many people so rapidly, things begin to blur together, for me in just a general warm happy feeling. But I want to be sure to acknowledge, personally, the people who really made this a terrific experience for me, and I think for the whole of the SL community.


Carol Tucker and Scott Merrick, leaders of “The Stream Supreme Team” made the cross-world connection with those in Second Life possible. Image courtesy Scott Merrick

My personal heroes, the ones who I worked with and was helped by, and who gave so selflessly of their time, their equipment, their expertise, and their passion for Second Life that I simply must call them by name are Jonathon Richter, Jennifer Ragan-Fore, Scott Merrick, Carol Tucker, Suzie Medders, Jeremy Kemp, Daniel Livingstone, AJ Kelton, Anthony Fontana, Bonnie Mitchell, Sarah Robbins, Mark Bell, and Jeremy Koester.


AJ Kelton and others live blogging, twittering, and supporting SLEDcc sessions. Image courtesy http://flickr.com/photos/nkellett/

In one way or another, their contribution to the SLEDcc in Tampa was crucial to its success – they were the ones who answered the call when something absolutely needed to be done and could only happen if someone with a big heart jumped in to do it. I hope you guys know the depth of my affection and appreciation. Thank you so very much. <3 <3 <3


Fleep and Joyce trying to get the programs and sponsor stuff situated.

If I thought it would really convey the awe I feel for all of the presenters and volunteers, I’d list every one of them by name too -it seems like I never really got to sit down and hear all the presentations or thank each person who was working behind the scenes because I was on the go running from place to place myself, but every time I looked into a room, I saw passionate people giving great talks about things they worked on, believed in, and wanted to share with others, helped by great volunteers who were on stand by to solve problems, gopher supplies, stuff bags, and more.


Jeremy Koester manning the SLEDcc Game Control table. 7 of diamonds ftw!

I saw the products of their work in smooth sessions, great handouts and resources, terrific machinima and reports, and the collective and growing wisdom of the educational community in Second Life – I saw the pioneers of this field in person, I got to meet them and hug them and share meals with them, and I feel so tremendously lucky to be in such good company. As colleagues, as friends, the people who share their Second Life work with others are what make SLED special, no matter our other affiliations. Thank you one and all for your terrific work.


Peter freaking out on day 1 of the SLCC! Image courtesy Nexeus Fatale.

It was in Tampa, too, that I finally got to meet the voices on the phone from The Future United. Peter, Leo, Misty, and Joyce, through all those many months of stressing over the details and logistics, were a joy to work with. It’s easy for those of us in the education community to stay engrossed in our work, but SLCC really makes you look up and see all of the diversity in Second Life, and that’s what these guys did for me.


Nexeus working even during the party! Image courtesy Nexeus Fatale.

When they talk about “the community”, they are inclusive of everyone, and they taught me to see more than just the needs of educators in planning a celebration of all of Second Life’s residents. After working with them in person in Tampa, I came away thinking that we have a lot of work to do for 2009, and I can’t wait to get started.


Fleep with Robert Bloomfield of Metanomics fame.

I didn’t mean for this to turn into a big thank you note, but it seems to be coming out that way. I guess it’s because SLCC this year was such a gift for me. As some may know, my grandfather has been very ill and these past few months have been grueling and hard trying to keep up with work and still spend as much time as I can with him. I’d reached such a state of utter exhaustion leading up to SLCC, I almost didn’t come at all. I worried about spending the time away from my family at such a difficult time, I worried I wouldn’t be able to handle all the pressure of pulling things off.. I didn’t even realize what a huge and wonderful support network of friends I had behind me.


Peggy Sheehy, Sarah Robbins, Mark Bell, Carol Tucker, and Scott Merrick at the streaming table.

Sitting here even now, it really makes me teary to think of all the people who gave me a hug and told me they were thinking of and praying for me and my family. I had no idea how much joy and respite it would give me to spend a few days with such warm, caring people, my good friends. Instead of coming back feeling drained and exhausted, I’ve come back feeling rejuvenated and reminded what it is that we’re all working for – a better life, real and virtual, for ourselves, our friends, our families, our communities, and our world. I’ve come back feeling rested and recharged, inspired anew in my passion for Second Life and the people that create it.


SLEDcc folks doing a late tour of the facilities in preparation for the start of SLEDcc!

And I guess in the end that’s what makes SLCC so special. When people gripe about the ticket cost (which is really unfair because the planners do everything they can to make it as absolutely affordable as possible and still put on a good, high quality show) or wonder why anyone would bother coming to the Second Life Community Convention, I wish I could explain what makes it special. They ask, isn’t it just a big geek meet with weird laptop toting people?


Sloodle and Rockcliffe U at SLCC08.

The answer is yes and no, we’re all weird in our own ways, and you’re sure to spot a laptop or a geek around every corner, but of all of the conferences, conventions, and meet ups I attend throughout the year, SLCC is special. For whatever reason, Second Life inspires a kind of creativity and diversity and range of passions in people that when we come together in person, it feels as much like a festival and a celebration of life itself as it does a convention or a conference about a technology.


Bonnie Mitchell, Steven Hornik, and Ken Hudson at Tampa Bay Performing Arts Center social mixer.

As I look at all the pictures on Flickr, and see all of those happy, smiling faces, I feel blessed, lucky, and privileged to have been a part of it. My only regret is the time I didn’t get to spend with sooo many people who I really wanted to be with and just couldn’t, but was glad that I at least had a few snatched moments to meet and hug in person – Cybergrrl, Crap, Draxtor, Bjorlyn, Harper, Bevin, geez I could go on for days. And for all the people who weren’t there this year, whose presence was sorely missed (Randy, Prokofy, Dizzy, Douglas, KJ, Joanna, Chilbo, I’m talking to you!), I can only hope to see you at SLCC next year. It was a spectacularly great time.


Jonathon and I finally taking a break!

To Jonathon and all my personal friends at SLCC, Velks and all, I don’t think I need to say anything else other than thank you. I love you guys and I can’t wait until we see each other again. xoxo.

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14
Aug 08

Hype Cycle and James Paul Gee “Building Worlds”

Gartner Emerging Tech Hype Cycle – August 2008

Virtual World News alerted me to Gartner’s latest “Emerging Technology” Hype Cycle analysis, and I was a bit surprised to see where they placed public virtual worlds, particularly in relation to Web 2.0 and wikis.

Gartner shows wikis far out in front of Web 2.0 generally and Web 2.0 and public virtual worlds neck and neck. I don’t think I agree with that analysis if applied to an educational context. Based on my experience in the field, I’d have put Web 2.0 and wikis much closer together and before the peak of Inflated Expectations, and put virtual worlds even further behind. I’ve added some other educational technology markers for comparison (again, this is based on my own “anecdata”).

Where would you put these markers based on your experience?

RezEd Interview with James Paul Gee

If you’re involved in education and virtual worlds and haven’t yet joined RezEd, take a minute to do so now. They’re creating not only a really terrific community, but also a very rich repository of resources, information, interviews, and best practices. SLEDcc has a group that you can join, but I’ve been very impressed with the quality of their podcasts and best practices guides.

James Paul Gee - image courtesy http://rezed.org

James Paul Gee - image courtesy http://rezed.org

This week they interviewed James Paul Gee, author of the seminal book What Video Games Have to Teach Us About Learning and Literacy (a must read). In the interview, he discusses how video games and virtual worlds can be used to help address some of the major deficiencies in modern educational systems – letting learners produce the lesson content instead of just “taking it in” and how virtual worlds help kids develop complex literacies through experiential and situated learning. Good stuff!

Podcast is 23 minutes long, and is worth the listen.

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03
Aug 08

Repost: Future of the Net & Anthropology of YouTube

If you haven’t yet seen these videos or haven’t made the time, do it.

Kevin Kelly: Predicting the next 5,000 days of the web

Another excellent TED Talk, I continue to be a huge fan.

An anthropological introduction to YouTube

From Mike Wesch, author of another internet-famous video, The Machine is Us/ing Us. I mentioned this presentation a month or so ago and the video was finally posted last week. It was presented to the Library of Congress back at the end of June.

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03
Aug 08

Educators: CCK08 – Connectivism & Connective Knowledge Course

In about a month, the Connectivism & Connective Knowledge Course will begin. From the course wiki:

Connectivism and Connective Knowledge is a twelve week course that will explore the concepts of connectivism and connective knowledge and explore their application as a framework for theories of teaching and learning. It will outline a connectivist understanding of educational systems of the future. George Siemens and Stephen Downes – the two leading figures on connectivism and connective knowledge – will co-facilitate this innovative and timely course. The course will run from September 7, 2008 to November 29, 2008 and will be fully delivered online.

Course Wiki: http://ltc.umanitoba.ca:83/wiki/Connectivism
Course Blog: http://ltc.umanitoba.ca/connectivism/
Course Tag: CCK08

I don’t know why, but I’m really excited about this. If you have any interest at all in the future of education, and how the internet and open courseware and social media is changing what education might potentially be (higher education in particular?), I’d invite you to sign up. It’s free, it’s completely up to you how much or how little you participate or connect, and I have a feeling that this will generate some really interesting conversations.

I don’t have formal training in learning theory, I’ve only taken a few grad level courses, and I’m a bit worried that it will be over my head, but I’m hopeful that there will be room in the course for people like me who have a sincere interest but haven’t yet gone through the grad school process or haven’t taken formal classes in some of the background concepts that will be used.

Here’s a podcast where the course facilitators talk about what led to the course being offered and what they expect/think/hope will happen.

If we can work it out, the Chilbo community will host and I’ll help facilitate a Second Life cohort of the course for synchronous weekly meetings. This will probably be limited to 50 participants or so, but if you’re really interested, let me know.

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22
Jul 08

SL Events: BlogHer, ISTE, & Virtual Policy 2008

So many things happening right now, I haven’t had time to even blog about them all! Two events happening today and one archived event below.. hope to see you in-world!

ISTE Speaker Series Event
Tuesday, July 22, 2008 – 6PM SLT/9PM EST

ISTE Auditorium

ISTE Speaker Series Event: Metanomics: bridging the virtual worlds of business and K-20 education
Location: ISTE’s new four-sim auditorium: http://slurl.com/secondlife/ISTE%20Island%203/17/237/25

Robert Bloomfield (SL: Beyers Sellers) is the host of Metanomics, a weekly broadcast (Mondays at Noon SLT/PDT) focusing on current trends and developments impacting vitrual worlds. Their archived events listing powerfully illustrates the depth and breadth of their weekly productions. ISTE is proud to be partnering with Metanomics to bring our audiences together in the hopes of facilitating dialogue, networking, information sharing, and join innovation in Second Life. Beyers will be joined by our very own Chris Collins (SL: Fleep Tuque, a correspondent for Metanomics) in a lively, open discussion surrounding the question, “How can Metanomics, and the Metanomics archives, inform K-20 educators, librarians and instructional technologists who would like to use information about business and policy in virtual worlds?” This will be a voice presentation, please be sure you have a working voice setup prior to the event!

Virtual Policy 2008: A conference on innovation and governance in virtual worlds
London, England – July 22 & 23, 2008

Virtual Policy 2008 in Second Life

SL Location – Serious Games Institute hosting on SGI Nexus island: http://slurl.com/secondlife/SGI%20Nexus/91/100/24
Schedule: click here

Virtual Policy 08 is set to be a land mark event focusing on global virtual worlds sited in a European legal and regulatory context. The key policy themes for this year’s event are:

• Intellectual property rights
• Financial transaction
• Child online & education
• Governance frameworks & Innovation

The event is targeted at industry representatives, legal scholars, policy makers and regulators from around Europe and the rest of the world and is a unique opportunity to interact directly with key stakeholders.

Virtual Policy is organised by the Virtual Policy Network (tVPN: www.virtualpolicy.net ) in conjunction with The Department of Business, Enterprise & Regulatory Reform with New York Law School providing program support.

BlogHer 2008

BlogHer08 - Education & Training in Virtual Worlds Panel

This past Saturday, I participated in a BlogHer panel in world. The conference took place in San Francisco and in Second Life and our panel covered Second Life as an Educational & Training tool. Scan the liveblog notes for the highlights on the panel.

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13
Jul 08

5 Years of Having a Second Life

It seems not too long ago that I was making predictions about Second Life and Education in 2008, and here we are more than half way through the year and I find myself helping organize the Second Life Education Community Conference and reflecting on SL’s fifth birthday and I’m just as involved and passionate about the future of education and virtual worlds as I ever was, maybe even more so. Lively and Vivaty made big splashes this week and the ever wonderful Dizzy Banjo released a video of the “Message in a Bottle” that he and Lillie Yifu created for the in-world birthday celebration and I can’t help but get a warm fuzzy feeling recognizing the voices of so many friends… (I’m at about 1:08 in the clip!)

My life has changed so much in the last 5 years, it’s hard to separate how much of the change was influenced by my involvement with Second Life, but I think I can say without a doubt that I owe my friend Spatch a huge debt for sending me that beta invite way back in 2003. It took some time for me to get a machine that could run SL well enough to really do anything with it, but once I did, and I had that first epiphany moment – there’s been no looking back.

Whatever the press may say, or my coworkers who make fun, or strangers who look at me oddly when I talk about what I do, I feel very, very good about my involvement with this platform and despite my frustrations with what feels like excruciatingly slow progress on the part of Linden Lab sometimes, I really can’t complain TOO much. This technology changed my life, helped me discover parts of myself I didn’t know existed, led me to people who share my passion for exploring all of this new technology not just for education in a formal sense, but in a very personal sense – as a tool for self expression, collaborative exploration, and shared experiences. Through Second Life and the people I met there, I got sucked into the blogosphere and Twitter, learned to wrestle with Photoshop and machinima, webcasting, podcasting, and managing a personal and professional network of friends and colleagues all over the world. Second Life changed my sense of time and place, and above all, what IS possible if you have a group of committed, caring, smart people who share similar goals.

Second Life hasn’t been a transformational experience for everyone who came to it, most of my old BBS crowd who started when I did have never returned, or never found a niche or a reason to come back except to stop in and visit me from time to time. But for those of us who have, whose careers changed, whose lives changed, it’s been a truly amazing journey. Just like in real life, I’m terrible at sending birthday wishes on time, but happy belated birthday to SL and thanks to all the wonderful friends who have shared in this experience with me.


06
Jul 08

Fave SL Blogs: The Educators & Non-Profits

As promised, here are a few more blogs/sites that I read regularly that focus on using virtual worlds and Second Life in education. Even if you aren’t a teacher or in the education field, these folks work on projects that I think should be interesting to anyone who has an interest in life-long learning, and if you’re looking for something interesting to see or do in Second Life, these blogs almost always have something of interest:

* KJ Hax: The Story of My Second Lifehttp://www.storyofmysecondlife.com/

* NMC Campus Observerhttp://sl.nmc.org/

* Offical SLED Bloghttp://www.sl-educationblog.org/

* PacRimX: Pacific Rim Exchangehttp://pacificrimx.wordpress.com/about/

* RezEdhttp://www.rezed.org/

* Rik Riel: Click Heard Round the Worldhttp://www.rikomatic.com/blog/

* ScottMerrick Oh: Oh Second Lifehttp://scottsecondlife.blogspot.com/

* Topher Zwiers: MUVE Forwardhttp://muveforward.blogspot.com/

Next installment.. Second Life Fine Art, Music, Fashion, & Culture..

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06
Jul 08

Peer Review in the Digital Age

In the last year, I’ve had my first “real” papers published. I’ve been surprised at the long lead times, and the even longer review processes, and even looonger publishing dates before these things see the light of day. In a time when I can publish the same material myself with the click of a button, and get nearly instant feedback from colleagues, and when technology, techniques, and tools seem to be changing so rapidly that what was news a year or two ago seems woefully out of date already, the publishing process seems.. convoluted and a little bit absurd.

A reviewer at the National Institutes of Healt...
Image via Wikipedia

I understand, of course, the importance of peer review, and the need for data to be verified, experiments repeated, and findings confirmed or rejected. I understand the long standing traditions behind academic publishing, and agree that there is a real need for quality control and qualified, expert evaluation of information. But is this really the best we can do in the digital age? I don’t think so.

I just read a paper today that talks about this, and I think it raises some interesting points.

Kelty, Christopher M., C. Sidney Burrus, Richard G. Barniuk. (2008) “Peer Review Anew: Three Principles and a Case Study in Postpublication Quality Assurance“. IEEE.

They identify 3 fallacies and 3 principles that should be applied to modern peer review, and from the article, I think this is really key:

..simply placing something on the internet is not the same as “publishing” it. [..] A key insight that governs all of these principles is that quality is not an intrinsic component of the content of a work but rather a feature of how that work is valuable to a specific community of users: its context of use.

This reminds me of Henry Jenkins’ talk from ELI earlier this year, What Wikipedia Can Teach Us About the New Media Literacies (it’s a good talk, worth watching the video archive). A given wikipedia article may NOT be high enough quality to serve as a reference for a chemist, but 9 times out of 10, it IS high enough quality to give basic information for the rest of us non-chemists. And it can serve as a useful tool for teaching students about how “knowledge” is created, disputed, transformed, and disseminated. Context matters.

And of course, when we talk about new digital media, we haven’t even gotten into how to do peer review of, say, learning objects in 3D worlds like Second Life. We’ve taken a stab at creating some criteria for the Second Life Education Community Conference 2008, but it’s a first iteration of something that I hope to see become much more refined, and evaluating the content without knowing the context makes the job that much more difficult.

This is a topic I’m just starting to explore, so if anyone has pointers or resources, I’d love to hear them.

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