11
Mar 10

When Game Devs Engineer the Real World – You Brushed Your Teeth, +5 points!

The concept of “Life as a Game” is certainly not a new one, when I was a kid, the game of Life was my favorite board game of all time.  I still remember the thrill of filling up my little car with boy and girl babies I imagined I’d have  at some point in the far off future, or the crushing defeat of bankruptcy, a term I didn’t really understand, but in that context basically meant “Game Over.”  Spin the dial – what does the game of Life bring you next?

And it’s not as if I’m not a big fan of video and online games – I cut my teeth on the Atari 2600/5200, hand drew maps in colored pencil to find Princess Zelda, played Ultima on a Commodore 64, still have an account on the Medievia MUD that goes back to 1994, have an 80 level holy spec priest on WoW (they nerfed holy spec, don’t get me started), and most recently celebrated the completion of my horse stable on Farmville.

I grew up on games – the first generation to grow up playing video games – I was a “Girl Gamer” back when we were a pretty rare breed and I’m still playing now that “gaming” in its various forms is so common that the Pew Research Center reports that, “Game playing is ubiquitous among Americans teenagers. Fully 99% of boys and 94% of girls report playing video games.” They also report, “More than half – 53% – of all American adults play video games of some kind.”

We are increasingly (already?) a nation of gamers.

And yet, despite the fact that virtually all young people game, and over half the adults in the US game, there still appears to be a very finite line between “gaming” and .. everything else.  We still delineate “real life” (RL) as separate from game spaces – even when the space isn’t actually a game space, as in Second Life.  The skepticism and often openly hostile reaction of scorn/pity that Second Life residents get from non-SL peeps is almost remarkable considering that the very people delivering that heaping dish of disdain turn right around and log in to WoW or EVE or Farmville.

Just yesterday, in a debate about a topic wholly unrelated to gaming, someone I was arguing with bolstered his point with the concluding line:

“I think of you as less of a person for using Second Life, and for no other reason.”

Now, to be fair, we were engaged in a sort of theatrical debate where the low blow is not only acceptable but expected, and it was all said in good fun and humor, but.. like with many kinds of humor, it was funny because it had the faint ring of truth.  Many people actually DO think less of me as a person for using Second Life, just as a decade ago they thought less of me as a person for playing EverQuest, just as a decade before that they thought I was not only insane but maybe dangerously insane for talking to strangers on the internet through those weird BBSs and MUDs full of D&D playing soon-to-be-axe-murderers.

Ahhhh how times have changed.  The internet, she vindicated me. And ahhh how times of changed, now half the adults in the US play WoW or some other game and it’s not so crazy anymore.   Alas, I’m still waiting for virtual worlds to vindicate me, but having gone through this combo-pity-scorn routine a few times, I’m not shaken by the current state of attitudes about virtual worlds, augmented reality (why would you want to look at DATA on top of the REAL WORLD on your PHONE, what’s wrong with you?!), or most of the other technologies I use that cause people to look at me askance and with wary eyes. (Twitter????  Whaaa???)

What DOES cause me great concern, however, is that these Ludic Luddites have no clue about what’s coming.

Barry Joseph delivers the SLEDcc 2008 keynote address.

I have to give all due props to colleague Barry Joseph (SL: GlobalKids Bixby) from Global Kids, an organization that does great work with youth in New York City, for introducing me to the concept of a “ludic life” at his keynote address at SLEDcc 2008.

His keynote talk, Living La Vida Ludic: Why Second Life Can’t Tip, is worth watching, and it’s one of those talks that sticks in your mind like a burr, at the time it didn’t quite penetrate (I was one of the conference organizers, so my brain was on 50,000 other things) but it stuck with me, and in the years since, the message he delivered only resonates more strongly with time.

Loosely translated, it’s about living a playful life.  It’s about combining the adventurousness, fun, openness, exploration, and all of the other joyful aspects of our game play into our “real life”.   The central thesis of his keynote was that virtual worlds and other platforms like Second Life can’t and won’t tip, until the broader culture of “living la vida ludic” tips.  One must come before the other, and back in 2008, he made it clear that the title of his talk could be taken in two ways – first, that virtual worlds like Second Life would NEVER tip – or that something was holding Second Life back from tipping into the mainstream.  He left the question about which interpretation was right for the audience to decide, but I thought then as I do now that the answer was the latter.  There are forces at work holding back virtual worlds, Second Life, AND the ability for us to live a ludic life as openly and as joyously as we wish we could.

Those who don’t understand not only feel scorn and pity, they feel fear.

Yes Virginia, NASA scientists say  the earthquake in Chile may actually have knocked the earth's axis.   It's not just your perception, the world has actually shifted.

Yes Virginia, NASA scientists say the earthquake in Chile may actually have knocked the earth's axis. It's not just your perception, the world has actually shifted.

As I said to a good friend of mine the other day, I’m struggling with this.. feeling I have, that all of the meta-narrative that stood at the very foundation of my understanding of the world – how the world works, where it’s going, where I fit into it, what I’m supposed to be doing – the meta-narrative from my childhood seems to not make much sense anymore.

The world seems off kilter.  It’s changing so quickly, I don’t know anyone who feels like they can keep up with the pace of change.  And so many major systems that underpin our society and culture appear to be, frankly, broken.  On the rocks.  Our government. Our banking and finance system. Our ecosystems.  Our healthcare system.  Our system of education.  None of these systems and institutions appear to be meeting the needs of our society as we experience it TODAY.  They all seem to be failing us.

Why?  It’s a no brainer, of course, and not an original thought at all.  It’s simple – the systems and institutions built to address the needs of a pre-digital-society don’t work to address the needs of a society that can get, transmit, and transform information as quickly as we can today.

And boy is that causing a lot of fear.

I feel it, don’t you?

Fortunately, the nation’s best teachers have some advice

(well, mostly the nation’s best male teachers, but that topic is for another post)

Chris Lehman at TEDxNYED explaining that changing education necessarily means changing the world. Photo credit WayneKLin.

The rousing chorus of last week’s TEDxNYED conference, where superstar educators from K-12 and higher ed like Larry Lessig, Henry Jenkins, George Siemens, Mike Wesch, Amy Bruckman, Dan Meyers, and others converged, is that the education system is not only broken – it’s getting worse. They blasted out  conversation starters about why and how and what needs to change in the US (educational system).

Perhaps most importantly, the subtext of the conference was that the issues teachers and educators are facing aren’t just confined to the “educational system” – as if it’s some discrete thing disconnected from the society and culture at large – and indeed, as George Siemens said, considering that society dumps every ill and issue at the doorstep of education to solve, it’s amazing the system functions as well as it does.  But take out the word “education” from these TEDxNYED Talks, and they are talking about what society at large needs to do to adapt to our changing circumstances.  (The videos aren’t up yet, but they’ll be available on YouTube soon.)

At least for the purposes of this post, I think the first important piece of advice came from Michael Wesch.  Which is simply this:

When a game changing technology enters a society or culture, you don’t have the option to opt-out.  It changes everything.

All those Ludic Luddites, who fear the technology, avoid the technology, feel that the current systems of getting things done would work just fine if only they could better regulate, standardize, and enforce them, are just plain wrong.  The world has shifted and there’s no turning back now.

What does this have to do with gaming?

Slide from Dan Meyers' talk at TEDxNYED - quests anyone? Photo credit kjarrett.

Well, I’m getting round to that.

As I watched these presentations and suggestions from teachers about ways to improve (society) education, I couldn’t help but see game elements – and the ludic life – infused throughout their talks.

When Dan Meyer talked about changing math curriculum to stop asking kids to give the answers, but instead help them figure out what the important questions are, it looked like creating good game quests to me.

When Lessig and Jenkins talked about mashup culture and how destructive it is to limit the creativity unleashed when you put tools in the hands of individuals, it reminded me an awful lot of how content gets created in virtual worlds like Second Life and OpenSim.

Or what about this quote from George Siemens’ presentation:

George Siemens at TEDxNYED. Image credit WayneKLin.

The solutions we need to address societies biggest problems – (global) warming, population growth, poverty – will be found through serendipity, through chaotic connections, through unexpected connections. Complex networks with mesh-like cross-disciplinary interactions provide the needed cognitive capacity to address these problems.

Sounds like the serendipitous, chaotic, and unexpected connections you form in WoW, or EVE, or any other game world, and “mesh-like cross-disciplinary interactions” is just fancy talk for good class balance.  Can’t have too many tanks and not enough healers or the whole thing comes crashing down.

Ok.  And one more, also from George:

The big battles of history around democracy, individual rights, fairness, and equality are now being fought in the digital world. Technology is philosophy. Technology is ideology. The choices programmers make in software, or legislators make in copyright, give boundaries to permissible connection.

This is, of course, the perennial battle between the game players and the game gods. Except wait, what?  The whole story of the birth of the US is all about us being our own game gods.  Hm.

In any case, the point here is, I think the Ludic Life is starting to tip.

We haven’t hit it just quite yet, but the elements of game play that Barry talked about in 2008 are starting to show up in the oddest of places.  The World Bank is funding an Alternative/Augmented Reality Game called EVOKE that has thousands of people, from school kids to adults, and from all over the world, playing a “game” that promises to teach us how to address major global issues and respond to global crisis.  Oh, and you might win scholarships, grants, or seed funding from the World Bank if you have a good idea.  Put that on your resume!

While Facebook and other social networks like Twitter have been the talk of the town, a recent NPR story cited research showing that more people play Farmville than use Twitter.  And it isn’t your kid playing, it’s your mom.  The average Farmville player is a 43 year old woman, and there are 80 million people playing.  80 MILLION.

Smartphone apps like Foursquare and GoWalla are turning our real lives into games, too.   I’m now the proud “Mayor” of Queen Mary’s Family Restaurant, where my mom and I go have breakfast on Sunday mornings.  I had to edge out some other fella who got there before me.

So, what’s bad about that?  Isn’t this a GOOD thing?

Well, yes and no.

Many thanks to my good friend and neighbor in Chilbo, Roland Legrand (SL: Olando7 Decosta), for the post on his Mixed Realities blog that brought the video below to my attention.   Check this out:


What happens when game devs (working for corporations?) become our primary social engineers instead of the nominally elected politicians?

Naturally,  I’m interested in the ways that game mechanics, game culture, game concepts, and game design filter out and influence RL.  And though I work in higher education, my undergrad degree is in Political Science and my not-so-secret passion is sort of the nexus where the emerging metaverse and game culture is changing “real life” society and culture, which of course includes education but goes beyond edu, too.

I know I’m not the first guild master to think that herding this bunch of cats is way more complicated than many RL jobs, or to realize the skills I learned adventuring with my guildies often had applicability to real life situations. I’d like to think I learned something about teamwork, diplomacy, compromise, and all sorts of organizational, strategic, tactical, and political skills through my journeys in worlds that only exist in bits and bytes.

Generally speaking, my career, my work, this blog, everything I’ve been doing for the last 10 years is about bringing this technology to people who don’t have it/know about it/use it yet.

But watching that video gives me the willies.

First, because I don’t think it is as far off in time as some think it might be.  Second, because I don’t think it’s that far fetched in terms of what could actually come to pass.  And third, because I’ve been a lowly peon player in the game god universes/metaverses for a really really long time.  On an old BBS I’m still using, I’m one of the “moderators”.  And you know what we say?  This ain’t a democracy.  Don’t like our rules, don’t play.

Furthermore, my post the other day about Stickybits demonstrates just how quickly the barriers to privacy are falling.  I posted that barcode just to figure out how the service worked, and before I knew it, I was collecting the home addresses of my blog readers without even realizing what I’d done.

Want me to know your home address?  Go ahead, download the app to your smartphone and scan that barcode.  I’ll get an email within a minute or so letting me know you scanned it, and where you were on the planet when you did, right down to the address and a lovely Google Map pinpointing your exact geo-location.

And I guess I should award you 5 points if you scan it.  Redeemable for..  I don’t know what yet.  An hour long private tour of Second Life, I guess.

And now I’ve broken the #1 rule of the 140 character metaverse, which is to make a really really long post and get to the end and not have any answers.

I don’t know exactly what train we’re on here, but the train seems to be moving ever faster and faster.  And I worry more and more about who’s driving the train, and I have a sort of sick feeling that about half of the passengers have no clue that they are even on THIS train – I think they think they’re on a different train entirely, and that they’re driving it.  But they aren’t.

I dunno.

As much as I love gaming, and I do love it, I’m not so sure I want Crest giving me points for brushing my teeth.  I think I’ll have to come back to this.

Thanks for reading if you made it this far, and if you have any thoughts, I’m all ears.


18
Sep 09

CCK09 – Connectivism & Connective Knowledge 2009 Begins!

Just catching up on the start of Connectivism & Connective Knowledge 2009 – a Massively Open Online Course (MOOC) being offered by George Siemens and Stephen Downes from the University of Manitoba.  (Search this blog for CCK08 to see posts from last year’s class.)

This year I am making a conscious effort to not feel pressured to participate in the synchronous components of the course.  If I can attend the synchronous meetings on the web or in Second Life, I will, but I want to experiment with taking full advantage of the flexibility of this kind of course format – can I get as much out of the class, and the connections with other course participants, in a mostly asynchronous way?  I think so!

This will be in contrast to the Second Life cohort I facilitated last year, we met weekly in Second Life to discuss the course readings and the mechanics of taking a MOOC, which was a new experience for most of us last year.  This year, Sharon Collingwood (SL: Ellie Brewster) from Ohio State University has taken over the SL Cohort, and she’s posted details on the course Moodle:

SECOND LIFE COHORT for CONNECTIVISM & CONNECTIVE KNOWLEDGE 2009

PRELIMINARY GET-TOGETHER & ORIENTATION SESSION, Sunday Sept 20
at 4pm Eastern U.S. time (1 pm Second Life time, as read at the top right-hand corner of the Second Life screen) This is bound to be inconvenient for some people, we’ll talk about meeting times then.

To get to the meeting, sign up for the Second Life group “Connectivism and Connective Knowledge”

– search menu, “groups” tab, find Connectivism & Connective Knowledge
– follow link, find group profile, click “join”
– be sure group is activated (>>edit >>groups)
– read previous messages (>>info >>notices)

IF YOU’RE NEW TO SECOND LIFE:

Check your system: http://secondlife.com/support/system-requirements/

sign up for Second Life: http://secondlife.com/

Become my friend big grin
>>>search menu >>people >>Ellie Brewster >>add friend

(Feel free to friend me in Second Life, too, my name there is Fleep Tuque of course.)  🙂

The introductory videos by George and Stephen are good starting points if you’re not sure what the course is, how it works, or what Connectivism is, and I’d highly encourage you to participate if you have any interest in education, learning theories, how technology is changing how we learn, or how large open distributed courses can be delivered on the web – it’s free after all and fun too!

George’s introduction video:

Stephen’s introduction video:


10
Sep 08

CCK08/CCK08SL – Pre-Week 1

(This post is about the Massively Multiuser Online Course called Connectivism and Connective Knowledge being taught by George Siemens and Stephen Downes from September to December 2008. Over 1900 participants have signed up, and I am facilitating the Second Life cohort for the course. Over the following months, I will be posting about the experience, home work assignments, and other materials related to our activities.)

Catching Up!

Because I was so busy with SLEDcc 2008 and SLCC 2008, I have already gotten behind in the Connectivism course! I’m trying to play catch up now, and so far I’ve done some Connecting but not much Learning.

1. The Second Life Cohort of the Connectivism course held their first meeting yesterday, where I discovered I’m not the only one who is feeling behind and a bit overwhelmed and confused. Transcript here.

2. I added myself to the Googlemap for the course.. wow, people from all over the world! Sadly absent is much participation in Africa, I find that depressing.


View Larger Map

3. I added myself to the TwitterPacks wiki for the Connectivism Cohort.

4. I registered and added my profile to the CCK08 Moodle site, and scanned some of the introductory posts. I don’t feel like adding to the din in there though, I think I’ll just stick to my blog for now unless there’s a compelling reason or requirement to participate in the Moodle? (I’ve become anti-course-management-system these days.)

Pre-Week 1 Homework: Introduction

I’m currently located in Cincinnati, Ohio, where I work at the University of Cincinnati in the UCit Instructional & Research Computing department, focusing on teaching and learning about emerging technologies, social networks, and virtual worlds (particularly Second Life). I’m interested in the Connectivism course for several reasons – I want to see a MMOC in action, learn where a mass participation learning experience works and where it fails, and because I am intrigued by the concept of knowledge existing in external networks. I don’t feel I have a very good grounding in many of the other learning theories that came before, and I don’t know where the boundaries of Connectivism exist, but I want to know more.

The course will be a success for me if I a) connect on a deeper level with the members of the Second Life cohort of the course, b) gain a better understanding of the connectivist theory of learning and understand clearly how it is different than behavioralist/constructivist theories, and c) learn to navigate the complex network of websites, blogs, discussions, videos, and other web and virtual world artifacts I see forming in this course without feeling lost or overwhelmed. I hope by the end that I adjust without feeling left behind.

Random information about me: I logged onto my first online social network in 1994 fresh out of high school, and though I quickly moved from ISCABBS to many different BBS systems, I’ve been participating in and moderating online communities for all of my adult life. I believe the online communities, forums, and social networks I have participated in has made up the bulk of my “real” education – my university experience, even in the best of classes, simply doesn’t compare with all of the learning, sharing, and knowledge acquisition that happened for me on the net. It has been a transformative experience, one I want to share and extend to others.

In other words, I’m curious to see if I may be part of the first generation who could be learning in a connectivist way. It certainly seems – at first blush – to resonate with my experience more than other learning theories have. I guess we’ll see!

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03
Aug 08

Educators: CCK08 – Connectivism & Connective Knowledge Course

In about a month, the Connectivism & Connective Knowledge Course will begin. From the course wiki:

Connectivism and Connective Knowledge is a twelve week course that will explore the concepts of connectivism and connective knowledge and explore their application as a framework for theories of teaching and learning. It will outline a connectivist understanding of educational systems of the future. George Siemens and Stephen Downes – the two leading figures on connectivism and connective knowledge – will co-facilitate this innovative and timely course. The course will run from September 7, 2008 to November 29, 2008 and will be fully delivered online.

Course Wiki: http://ltc.umanitoba.ca:83/wiki/Connectivism
Course Blog: http://ltc.umanitoba.ca/connectivism/
Course Tag: CCK08

I don’t know why, but I’m really excited about this. If you have any interest at all in the future of education, and how the internet and open courseware and social media is changing what education might potentially be (higher education in particular?), I’d invite you to sign up. It’s free, it’s completely up to you how much or how little you participate or connect, and I have a feeling that this will generate some really interesting conversations.

I don’t have formal training in learning theory, I’ve only taken a few grad level courses, and I’m a bit worried that it will be over my head, but I’m hopeful that there will be room in the course for people like me who have a sincere interest but haven’t yet gone through the grad school process or haven’t taken formal classes in some of the background concepts that will be used.

Here’s a podcast where the course facilitators talk about what led to the course being offered and what they expect/think/hope will happen.

If we can work it out, the Chilbo community will host and I’ll help facilitate a Second Life cohort of the course for synchronous weekly meetings. This will probably be limited to 50 participants or so, but if you’re really interested, let me know.

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