27
Mar 10

Governance in Virtual Worlds

On Friday, March 26th, I participated in the Governance in Virtual Worlds 2010 conference sponsored by the Sandra Day O’Connor College of Law and World2Worlds.  The conference description:

Virtual worlds and online games are used by millions of people around the world for recreation, corporate and academic conferencing, formal education, research, training and charitable work. These worlds have given rise to public-policy issues, both ancient and cutting edge. Governance in Virtual Worlds will provide an exploration of these issues by professors, journalists, corporate managers and community activists. Learn what it means to be an active citizen, a creative producer, and a savvy customer, and meet the people shaping policy for the worlds of the future.

Now, I’ve attended a LOT of conferences, conversations, symposia, discussions, and other such things revolving around virtual worlds, but I must commend John Carter McKnight, Adjunct Professor of Law at  Arizona State University for putting together a truly excellent group of panels.  (And I’m not just saying that because I was on two of them!)   Though the conference was plagued with technical issues at the beginning, which happens sometimes, the panels sparked good conversations (and sometimes heated debate)  and it was the first time in a while I heard some new ideas that made me stop in my tracks and think, “Oh, yeah.  Why aren’t we talking about that?”

John Lester (formerly Pathfinder Linden) Gives Keynote Opening Address

For long time SL peeps, one of the highlights of the conference was John Lester‘s keynote opening address.  Formerly known as Pathfinder Linden, who did much to promote the education and health care communities in world, John appeared as his original avatar from the SL beta (the first one!) days, Count Zeeman.  John’s keynote was unfortunately one of the ones marred by the technical challenges, but he talked about the biological responses that humans have to our virtual experiences.  He gave an example of a teacher who brings her students in world and right off the bat has them jump off a mountain.  The students feel fear, vertigo, and all these physical reactions, they don’t know if they’re (their avatar) is going to die, they don’t know what to expect.  The physical reactions we experience in virtual spaces are due to our brains having evolved to think in, navigate in, and respond to 3D data, we have entirely natural responses to 3D cues, it activates our lymbic system just as if we were standing on a physical mountain.  Ok maybe to a lesser degree, still.  🙂

Of course, we’re missing key components of physicality in virtual worlds, particularly the non-verbal cues of body language, posture, etc.  John reminded us Snow Crash fans that in Stephenson’s novel, the thing that made the metaverse take off was when it incorporated the natural body language of those who were jacked in, so we’re not yet at a point where I yawn in real life and my avatar yawns as well, but that’s where we’re headed.

I’m not sure if this was just my take or John’s, but there was some conversation that augmented reality is likely to top into the mainstream before virtual worlds, since handheld devices are already ubiquitous and the super-smart-phone genre like Droids and iPhones are becoming more commonplace and affordable.  John mentioned the augmented reality windshield GM prototyped that I tweeted about the other day (woe the day our windshields get hacked!) and we talked about a future where our HUDs were not just on the screen but in our contact lenses.  Good stuff!

In terms of governance of virtual spaces, the issue is that our current system of laws and courts are processes that move so exquisitely slowly, and yet the pace of technological change is accelerating at an ever faster pace.  How are we to govern spaces that our current systems are not even remotely equipped to understand, let alone arbitrate?  And that, of course, was the key question of the conference.  It was great to see John and despite the audio glitches, it was great to see him in world again.

Keynote Panel:  The Politics of Virtual Engagement

Next up was the keynote panel, which also had a rocky start on the technical end (again, not the fault of the conference organizers!) and I didn’t get to show my slides so I’ll embed them here:

I’d hoped to talk about how we can look at the small scale governance issues already cropping up at the institutional level, like in higher education, and then extrapolate how those issues will affect the larger ecosystem of institutions participating in virtual world spaces, but the tech issues got our timing and things off to a rocky start, so I’m not sure how much came through.   In any case, the “Politics of Virtual Engagement” at my university are just one example of many, but I think there are lessons to be learned.  For example, virtual world evangelists and people like me trying to introduce the concept of virtual worlds to academia have to have a deep knowledge of our institutional culture.  The needs of our student population are different than the needs of faculty, which are again different from the needs of administrators and staff.   The trick is trying to weave those needs together into virtual spaces and experiences that tap into what can only be done in virtual worlds or that virtual worlds do better than other platforms. People have to see how this technology meets their needs before it can scale up.  This is as much true for every other domain – business, non-profits, online communities – as it is for higher education.

And the questions and issues raised by the students, faculty, and staff at the University of Cincinnati are likely to be echoed across the spectrum of institutions who move into virtual worlds.    This technology forces us to renegotiate long standing and entrenched boundaries that DO exist in the physical world, but are highly permeable in the virtual world.   What can we learn from early adopters who are already negotiating these shifting boundaries to make it easier for the early majority?

I also think virtual worlds expose the limits of our creativity and imagination in ways that are.. somehow less obvious in the physical world.  Give a teacher the freedom to work in any kind of learning environment they can imagine rather than a traditional classroom, and you’re bound to get some blank stares.   And who can blame them!  They aren’t accustomed to having that kind of freedom and flexibility, and conceptualizing the actual SPACE in which learning takes place is not in their knowledge domain because in the physical world, someone else designs the classrooms.  And it isn’t just teachers, students, staff – it’s also me!  The plasticity of virtual worlds gives us tremendous freedom to create settings and experiences that can’t be replicated in the real world, but our imaginations are not yet caught up to the possibilities this technology makes possible.

I feel that way even after participating in virtual environments for over 15 years at this point.  Every day something new shakes my world and hints at possibilities I hadn’t even considered.  It’s fascinating stuff.   And I think in the long term, all the other issues – who owns your data, privacy issues, conflicts over copyright and IP – these issues don’t have simple black and white answers, the inter-relationships forming between individuals and individuals, and individuals with institutions, and institutions with institutions, and scaling all the way up to encompass the global digital community and ecosystem, these things are so complex, and emerging and evolving so quickly, I just can’t imagine that our existing institutions will survive in anything resembling their current forms.   I guess we’ll see!

Real Laws in Virtual Space

There were two speakers in the next panel who made a lasting impression on my overwhelmed brain.  Joshua Fairfield, Associate Prof of Law at Washington and Lee School of Law, and Gregory Lastowka, Professor at Rutgers School of Law.   This post is already getting long, so I’ll sum up quickly.  Joshua’s main point was that we are spending an awful lot of brain cycles worrying about how RL law is going to impact virtual worlds, and not enough time thinking about how the rules of virtual worlds would be horrific if implemented in RL. Good point!  From my quickly jotted notes as he was speaking:

Imagine IP licenses embedded in our toaster, our clothing, our cars, as we do have constraints on our use of virtual property. What then?   On privacy, we all know from the Bragg case sued Linden Lab, LL has ALL communications from people in world, all IMs, they were able to pull up IMs from years before.. All of those convos can be sometimes must be made available without a search warrant, no probably cause required. The essential irony – we go to escape and are under constant surveillance. Cell phoen tracks you through GPS whereever you go.  So the question is, are we losing our personhood?  Personhood, once property and privacy are in trouble, personhood will follow. We are a social network in our selves, the social networks we use are coming to OWN that tangle of connections that we are. We will hand over our personhood when all aspects of our behavior, posessions, creations, and communications are owned by .. someone else.

Gregory Lastowska’s talk was also good, again my raw notes:

Virtual Worlds as a separate jurisdiction.. virtual law as separate rules of physical jurisdiction. Play spaces are governed by a separate set of rules, we can look at different human societies, say the rules pertaining to education, religion, or family, they are sort of “special spheres” of human interaction, so there may be some precedent for game worlds, but that isn’t the trend we’re seeing, the courts are treating them just like web sites, so not seen as separate sites of jurisdiction which may not always be the right way. David Post, Jefferson’s Moose, hypothesize different laws for cyberspace. If we were to look at the internet and copyright law, we never would have developed our copyright law as we did because much of it doesn’t WORK as applied to the internet, the net is constant copying, every microsecond there are violations, and when it comes to financial importance, lawsuits, Napster etc. you see the general trend is to limit the growth of the technology in order to serve the copyright law, and that seems ,.. not good.

SO – if this were a separate space, what kind of law would we have?

Second the point on augmented reality, separate from VW issues? We will see some issues from VW will also be issues with augmented reality, primarily the difference between the customer/client and the owner/server operators, as we move towards cloud computing, balance between tech and law, Lessig’s Code..

Got interrupted, work phone call.  Then a meeting and I missed some of the next panels.  Bummer.  🙁

Virtual Self Governance

The last panel was about how communities existing in virtual worlds govern themselves, and I was really excited to talk about my own virtual community, Chilbo, in this setting.   Here are my slides from that presentation:


Now strangely, it seemed that one of the other panelists was upset that I had slides, that I talked specifically about how the Chilbo Community formed and was governed, and especially that my last slide invited people to visit and explore our town.  Frankly, I thought that’s what everyone on the panel was going to do, per the instructions I received from the conference organizers, so I’m not sure exactly where the miscommunication occurred.   If I wasn’t supposed to talk specifically about Chilbo, then I’m not sure what the point of the panel was!  Further, the other panelist also seemed to disbelieve my statements about our experience.  I didn’t expect any of the content I presented to be .. inflammatory or controversial, rather I thought the point of the discussion was to talk about some of the specifics of how different in world communities form, govern themselves, and use the tools and platforms to self-organize.

Perhaps I misread the tone of the other panelist, but I felt distinctly defensive after a bit.  As hard as it may be to believe, yes, we do actually mostly govern by consensus and no, acrimony, arguments, and strife are not very common – in fact, it’s quite rare.  That isn’t to say there are never any disagreements, just that differences of opinion or conflicting interests seem to be resolved with little fanfare and few fireworks.  I confess, I know very little about the inner-workings of CDS.  I’ve very pointedly made an effort to let the structure and processes of governing Chilbo evolve out of our specific culture, community, and needs, rather than trying to emulate or model it after something else – because in some sense, though human communities are obviously not new, the thing that IS new is the who’s, why’s, and how’s of how we have all come to be together in this particular virtual world, in this particular region, at this particular time.   Though as Rose Springvale said, we don’t want to reinvent the wheel (a good point!), I think we also have to give ourselves the freedom to imagine new ways of self-governing to break out of systems of governance that were developed in a pre-digital age.

In any case, I’m not suggesting that the Chilbo model is perfect for everyone and maybe wouldn’t work for any community but our own, and it isn’t even as if I understand exactly how or why it seems to be as successful as it is at constraining the discord that often appears in online communities, but for whatever reason, it seems to be working for us on a lot of levels, and so my goal was to share about our experience.  That really shouldn’t have offended anyone’s sensibilities, I don’t think.

Overall, I felt it was a great conference and I was sorry to have missed a couple of the panels, but I hope everyone else enjoyed it as much as I did and many thanks to all the folks who organized, attended, and participated.


01
Nov 09

Twitter Lists, Google Wave, & Verizon’s Droid Phone

Twitter Lists

Twitter recently added the ability to categorize the people you follow into “Lists”, with quick links on your right sidebar to the status updates of all the people in that category.  Your lists can be public or private, with private lists only visible to you, and other people can follow your lists en masse or see the individual people you’ve added.

You can check out my Twitter lists to see if any of them interest you (though I’m not done adding people yet!).

TheNextWeb has a “how-to” guide if you’re not sure how Twitter Lists work, and so far it seems like it’s working out pretty well for me, despite the fact I’ve only got some small percentage of the people I follow categorized. Wow, talk about tedious work to add people!  New twitter users won’t have this problem since they can add folks to lists as they go along, but for those of us who have been around a while, this is a major chore.  I’m trying to do a few more each time I sit down at the PC, but it’s kind of slow going.

Still, the functionality seems worth the effort, since this gives you an easy way to “check in” with different categories or communities of people you follow, much like we’ve been able to do with 3rd party apps like Groups on TweetDeck.  As I posted to Twitter, I’m creating lists based on what’s most useful for _me_, not with the intention of creating a great list for someone else to follow, though if someone else finds a list of mine useful, more power to them.

Besides the obvious, I see a few other good or interesting uses for Twitter Lists:

  • Vanity list checking: It may be completely vain on my part, but I’m finding it interesting to see how people categorize my tweets and what tags they use to describe me when they put me on a list.  Many of them are obvious like “secondlife” or “education” but some of them have been surprising.  It’s also another example of how YOU are not always in control of your “brand” or your identity on the web.  What if someone put me on a list called “totaljerks” or something?
  • Making lists for your followers, instead of for yourself. I’ve seen some folks making lists called “recommended” or “moversandshakers” where it seems like people are aggregating lists less for their own consumption and more to help their followers find OTHERS to follow.  If that makes sense.  I definitely would be more judicious in my choices if I made a “recommended tweeters” list than I have been with the lists I’ve created so far, so perhaps curating a good list will become a useful Twitter skill.  I think I might try that once I get through the first phase of adding folks to lists.
  • Lists as another metric of quality. I don’t think this is very useful yet, as most established twitterers are probably, like me, still in the process of getting all their followers categorized.  But once lists are being used ubiquitously (and I think they will be), this feature adds a new metric to judge the quality of a tweeter before you add them.  Now, in addition to their profile and number of people they follow/follow them, you can also see how many people took the time to add them to a list, and what kinds of tags they use to describe them.   Hopefully this will be a less game-able metric than sheer numbers of followers, but I guess we’ll see.
  • Lists will be great for newbie Twitterers. I hope lists will help people new to Twitter get engaged with communities of interest more quickly than before.  If I introduce someone to Twitter and I know they also dig Second Life, I can point to that list as a great starting point.   They can either follow the whole list, or sort through it to pick and choose individual people to follow.
  • As a corollary, raiding your friends’ lists for new people to follow just got a whole lot easier since you can follow people only from the communities you’re most interested in.

My biggest complaint, other than not having an easy way to add multiple people to a list quickly, is that Twitter perversely orders your lists in the REVERSE order you created them, so my most frequently used lists are at the bottom rather than the top.  I hope they fix that little issue quickly.

Also, has anyone come across any iPod/iPhone apps that include list functionality yet?  It looks like Tweetie2, my favorite Twitter app, doesn’t do that yet.

Other than those complaints, I’d say Twitter Lists is two thumbs up.  Yay for tools that help break big info streams down into more manageable chunks!

Google Wave

Wish I could offer the same enthusiasm about Google Wave, touted as an alternative to email, but I must say my initial experience is “less than impressed”.  (And no, I don’t have any invites to give yet, I’ll let you know as soon as I do!)

I know this is still a beta service (what google service isn’t in perpetual beta?) but I guess I expected something more.. intuitive? easy? fast? useful?    At least on my machine, Google Wave is very slow to load everything – contact lists, inbox, and especially the content of the wave.   I even get such terrible typing lag when I try to make a reply that it sometimes takes 3 or 4 seconds for what I’ve typed to show up on the screen.  Reminds me of the 1200 baud modem days, waiting for things to appear.

Other sundry complaints:   Navigating through a wave is kind of tedious, I can’t tell what I’ve already seen and what’s new.  The scroll bar dealie on the right confuses me, the arrows at the top and bottom don’t actually jump you to the top or bottom of the wave.  Playback on a big wave either doesn’t work at all or goes very slowly and I can’t figure out how to speed it up (plus it seems to crash FF from time to time).  In general, I just can’t figure out why I would use this instead of email..?

I’ll give it some time and keep playing.   As I said, I know it’s early days for Wave, so perhaps I’ll see more utility when it’s more useable from a lag/organization standpoint.  But first impressions can be tough to shake and my first impression of Wave is it’s doing the opposite of Twitter Lists, instead of making big info streams more manageable, it seems to turn manageable email chunks into one big info stream.  Not a fan yet.

Verizon’s Droid Phone

Ok, I lied, I haven’t actually gotten my hands on one yet, even though @tom_streeter had one in the office last week, I was too darned busy at work to pester him about it.

For those of us who are on Verizon’s network, and thus unable to get an iPhone (insert major annoyance here), we’ve been waiting and waiting for a smartphone alternative to the iPhone and the web chatter says the Motorola Droid is Verizon’s first possible competitor.    CNet has the best review I’ve seen so far, and several Cincinnati area tweeters were given a first look through a Verizon promotion #droiddoescincy so you can see some real people reviews.

Me, I’m definitely keep an eye on it, but I don’t want “the next best thing” to an iPhone.  I want something equal to or better than an iPhone, otherwise, I think I’ve got most bases covered between my current phone and the iPod Touch I recently picked up.

So, uh, Tom, if you still have it next week, can I take a peek?  🙂


19
Oct 08

Conferences and Projects and Articles – Oh My!

Since the start of school in September, it’s been a whirlwind of activity! Like Dorothy, I’m trying hard to stay on the yellow brick road, but the poor blog suffers when I get too busy. Here’s a quick update though on a number of exciting things..

University of Cincinnati Galapagos Islands Project

Progress continues on the Galapagos Islands project, and I have to give all due credit to my student assistant Ferggo Pickles for his truly excellent work in creating the sculpted animal models! News of our project is spreading and we’ve gotten very kind mentions in EDUCAUSE Review, the Chronicle, and even Virtual World News! Another blogger discussed our work too, but I wasn’t sure if it was positive or negative considering we don’t have any plans for visitors to pull the tails of lizards. =)

Chilbo Community

Incredibly, the Chilbo Community marks its two-year anniversary this month! We held a Chilbo Town Hall Meeting this afternoon, and I managed to complete the 2008 CCBP Annual Land Census and am preparing to distribute the 2008 Resident Census in the next few weeks. A note to any Chilbo residents reading this – you’ll have to complete the survey to keep your house or store in Chilbo, so be sure to read that email when it comes! Aside from all of the professional opportunities I’ve had because of Second Life, I must say Chilbo – the place and the people – is my favorite spot in the Metaverse. Whatever serendipity led me to meet such great people, I’ll never know, but I continue to be grateful that I did.

Connectivism Course

The Connectivism & Connective Knowledge course continues into Week 7, and I have fallen woefully behind on the readings, and even missed the last couple of meetings in Second Life! Still, the Connectivism Village continues to receive a high amount of foot traffic and I keep getting emails that people really enjoy the resources we’ve provided there, so I’m hopeful that the sometimes asynchronous nature of our connections in online networks doesn’t dilute the usefulness of the space. I hope things will be a little calmer this week and that I’ll get to attend the next Second Life cohort sessions!

EDUCAUSE 2008

I have the privilege of working with AJ Kelton (SL: AJ Brooks) from Montclair State University and Joe Essid (SL: Ignatius Onomatopoeia) from Richmond University again this year to stream in the EDUCAUSE 2008 Virtual World Constituent Group Annual Meeting into Second Life in a few weeks. How often do you get to work in an evening gown! Looking forward to the conference itself, and the Second Life interaction. Are you coming to EDUCAUSE this year? Leave a comment and let’s meet up!

What: EDUCAUSE 2008 Virtual World Constituent Group
When: Wednesday, October 29th, 2008
Time: 4:55pm to 6:10pm EST (1:55pm to 3:10pm SLT)
Where: Orlando, FL and in Second Life
SLurl: http://slurl.com/secondlife/Montclair%20State%20CHSSSouth/129/158/22

Learning, Libraries, & Technology 2009

Another symptom of the “too busy!” syndrome – I almost missed the opportunity to put in a proposal for the Learning, Libraries, and Technology 2009 conference! Formerly called the Ohio Digital Commons for Education, the new name didn’t ring a bell when I saw the Call for Proposals in my in-box – doh! Thankfully, my good friend Brenda Boyd (SL: Stargazer Blazer) at Miami U gave me a poke with a sharp stick about submitting something – thanks Brenda! This is without a doubt one of the best educational technology conferences I attend all year. Ohio educators especially should go to meet and network with great colleagues, learn about what’s happening in the state, and to get new ideas to bring back to your home institution. In the years that I’ve attended, I don’t think I’ve ever come away from it without learning something new and immediately useful. Will cross my fingers on the proposals!

I’m sure there’s something else I’m forgetting, but that’s it for today’s updates. Hope everyone else is having a great quarter or semester so far, and maybe doing a better job of keeping up with everything than I am!

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19
Sep 08

EDUCAUSE Review: Back to (Virtual) School

I’ve been a bit deluged this week with last minute preparations as the start of the new school year approaches, but I wanted to take a moment to post about the September/October 2008 issue of EDUCAUSE Review.

EDUCAUSE Review

If you have any interest whatsoever in virtual world technology and how it is being used for education, I highly recommend taking a look at this issue. I felt so honored to have been asked to contribute an article (Looking to the Future: Higher Education in the Metaverse), but feel even more so now that I’ve had a chance to read all of the contributions by my colleagues. They write about theoretical and practical questions we all should be asking, describe a wide variety of use-cases across many disciplines, and give us thought provoking glimpses of what the future may hold, as both teachers and students, individuals and institutions. It’s good stuff!

land iguana

I should also mention the web bonus section that includes several examples of works in progress, including a spot about the University of Cincinnati’s Galapagos Islands project in Second Life that I’m working on, as well as projects that I frequently tour with faculty in my workshops, such as the NMC Campus, Genome Island, and the University of Michigan’s Wolverine Island.

It’s really great to see the work of so many friends and colleagues highlighted – especially when I know how much effort, thought, and preparation has gone into their projects – and I hope it will inspire other educators to take the plunge into this fascinating and complex space.

Many thanks to all who lent their support and advice when I was wrestling with my contribution!

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10
Sep 08

CCK08/CCK08SL – Pre-Week 1

(This post is about the Massively Multiuser Online Course called Connectivism and Connective Knowledge being taught by George Siemens and Stephen Downes from September to December 2008. Over 1900 participants have signed up, and I am facilitating the Second Life cohort for the course. Over the following months, I will be posting about the experience, home work assignments, and other materials related to our activities.)

Catching Up!

Because I was so busy with SLEDcc 2008 and SLCC 2008, I have already gotten behind in the Connectivism course! I’m trying to play catch up now, and so far I’ve done some Connecting but not much Learning.

1. The Second Life Cohort of the Connectivism course held their first meeting yesterday, where I discovered I’m not the only one who is feeling behind and a bit overwhelmed and confused. Transcript here.

2. I added myself to the Googlemap for the course.. wow, people from all over the world! Sadly absent is much participation in Africa, I find that depressing.


View Larger Map

3. I added myself to the TwitterPacks wiki for the Connectivism Cohort.

4. I registered and added my profile to the CCK08 Moodle site, and scanned some of the introductory posts. I don’t feel like adding to the din in there though, I think I’ll just stick to my blog for now unless there’s a compelling reason or requirement to participate in the Moodle? (I’ve become anti-course-management-system these days.)

Pre-Week 1 Homework: Introduction

I’m currently located in Cincinnati, Ohio, where I work at the University of Cincinnati in the UCit Instructional & Research Computing department, focusing on teaching and learning about emerging technologies, social networks, and virtual worlds (particularly Second Life). I’m interested in the Connectivism course for several reasons – I want to see a MMOC in action, learn where a mass participation learning experience works and where it fails, and because I am intrigued by the concept of knowledge existing in external networks. I don’t feel I have a very good grounding in many of the other learning theories that came before, and I don’t know where the boundaries of Connectivism exist, but I want to know more.

The course will be a success for me if I a) connect on a deeper level with the members of the Second Life cohort of the course, b) gain a better understanding of the connectivist theory of learning and understand clearly how it is different than behavioralist/constructivist theories, and c) learn to navigate the complex network of websites, blogs, discussions, videos, and other web and virtual world artifacts I see forming in this course without feeling lost or overwhelmed. I hope by the end that I adjust without feeling left behind.

Random information about me: I logged onto my first online social network in 1994 fresh out of high school, and though I quickly moved from ISCABBS to many different BBS systems, I’ve been participating in and moderating online communities for all of my adult life. I believe the online communities, forums, and social networks I have participated in has made up the bulk of my “real” education – my university experience, even in the best of classes, simply doesn’t compare with all of the learning, sharing, and knowledge acquisition that happened for me on the net. It has been a transformative experience, one I want to share and extend to others.

In other words, I’m curious to see if I may be part of the first generation who could be learning in a connectivist way. It certainly seems – at first blush – to resonate with my experience more than other learning theories have. I guess we’ll see!

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31
Jul 08

UC Galapagos Project in Second Life

I’ve been so busy in the evenings working on the planning for the Second Life Education Community Conference 2008 that I’ve neglected to mention the really cool project we’re doing at work!

On July 1, 1859, Charles Darwin and Alfred Russel Wallace presented their paper about natural selection and their theory that this accounted for the variety of species and evolution of life forms on earth. In celebration of this 150th anniversary, the University of Cincinnati is holding a campus wide celebration and exploration of its implications and impact. As part of the celebration, my team is re-creating the Galapagos Islands in Second Life and it will eventually be opened to the public.

Galapagos Islands in Second Life

We’re just in the stages of getting the DEM data into Second Life to recreate the landmasses as accurately as possible (it’s trickier than you might think!) and still somewhat navigable by avatars. (You can see our original island in the background in this image.)

UC Second Life Galapagos Project

The website for the project hasn’t been launched yet, so I’ll have more info soon, but we have several exciting things planned, including using the Second Life Galapagos Project in conjunction with several courses in a variety of disciplines, and also to incorporate images, video, and reports from the field as student groups take trips to the REAL Galapagos Islands and bring artifacts back for us to display on the virtual islands.

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I’m really looking forward to seeing how this all works out and I hope it will make biology class a lot more fun!

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