12
Mar 08

Reading: Join the Conversation

Join the Conversation by Joseph Jaffe

Finally getting a chance to read Joseph Jaffe’s Join the Conversation: How to Engage Marketing-Weary Consumers with the Power of Community, Dialogue, and Partnership. It got buried in a stack of stuff during the Great Living Room Baseboard Debacle and only re-emerged this weekend following the Great Excavation Of The Spare Room.

I’m not in the marketing game and didn’t learn what an “affiliate” was until Twitter, but I’m thinking that there may be lessons for educators in here somewhere. I caught the tail end of a CSPAN broadcast the other day where Science Professor SoandSo was talking about how badly academia has failed to “market” the value and meaning of scientific research and education as a whole. When surveys consistently show that some unbelievable percentage of Americans don’t understand that evolution happens and that the natural selection part is the _theory_, you have to agree with Science Professor SoandSo. We’re doing something wrong, clearly!

I met jaffejuice through Twitter ages ago, it seems, and took him up on his offer of a free copy in exchange for an honest review, so it’s about time I got to it. Will let you know how it goes and hopefully I’ll find some good insights that might be of use to the educational community.


12
Mar 08

Links to Blog About Later

Hope to get more time to write about these things later, but in case not..

….

Import any model into Second Life: AC3D

….

Courtesy of The Grid Live: Please join Cisco this Thursday, March 13th 2008, at noon PDT to hear John Connell, Education Strategist and Business Development Manager at Cisco, discuss the concept of “Learning 2.0″. http://slurl.com/secondlife/Cisco%20Systems%204/66/38/22

….

Sun’s Whitepaper on Open Virtual Worlds


09
Mar 08

ISTE Blogger’s Hut – I’ve been nominated!

ISTE Blogger's Hut

Thanks to a heads up from Scottmerrick Oh, it’s come to my attention that Fleep’s Deep Thoughts has been nominated for ISTE Blog of the Month! Wow! After checking out the other nominated blogs, I’m especially flattered considering the good company. Stop by the ISTE Blogger’s Hut in world to vote for your favorite blog, and check out the previous winners as well. Definitely adding some new feeds to the ole reader.. =)


09
Mar 08

Sources

Added a “Sources” page to list the blogs I’m either reading or evaluating. It’s getting to be a big list, and doesn’t include links to all the people who share bits from their feeds in Google Reader. Wow, no wonder I’m never caught up.

Blogs I’m reading or evaluating..

Abbie The Cat Has A Posse – http://abbie.blogspot.com
Ambling in Second Life – http://slambling.blogspot.com
An Engine Fit For My Proceeding – http://ordinalmalaprop.com/engine
Black Web 2.0 – http://www.blackweb20.com
Blue Fusion Jazz Club (Second Life) – http://www.bluefusionsl.com
bookforum.com – http://www.bookforum.com
Bucky Barkley – http://buckybarkley.wordpress.com
Caleb Booker – http://www.calebbooker.com/blog
Chilbo Community Blog – http://www.chilbo.org/blog
chriskelley.org – http://www.chriskelley.org
christinagreene (dot) com – http://christinagreene.com
Cincinnati Now – http://cincinnatinow.blogspot.com
collapsing geography – http://ondrejka.blogspot.com
Community Builders/Virtual Worlds – http://communitybuildersvw.blogspot.com
Debate Porridge – http://debateporridge.blip.tv
del.icio.us/briseling/web2.0 – http://del.icio.us/briseling/web2.0
del.icio.us/paulcfoster – http://del.icio.us/paulcfoster
Dizzy Banjo – Soundtracking Virtual Worlds – http://dizzybanjo.wordpress.com
e-learning ecologies for engagement – http://www.myconstellations.com.au/blog
Edmund Sloodle – Social Minds – http://www.socialminds.jp/blog
Extropia Core – The future is here! – http://core.extropiacore.net
Fabulously Free in SL: The Original FabFree SL Blog – http://fabfree.wordpress.com
Finding Sophrosyne – http://sophrosyne-sl.livejournal.com
Fleep’s Deep Thoughts – http://fleeep.net/blog
FTRC Blog – http://ftrc.wordpress.com
Gerd Leonhard:TheEndOfControl – http://www.endofcontrol.com
Google Developer Courses – http://www.youtube.com/view_play_list?p=A930398A6117E70C
Howard Rheingold’s Vlog – http://vlog.rheingold.com
iAlja – http://ialja.blogspot.com
injenuity – http://injenuity.com
jjprojects – http://jjprojects.blogspot.com/
John M Willis – http://www.johnmwillis.com
Kendall’s Art – http://kendallart.wordpress.com
Lifehacker – http://lifehacker.com
Mal Burns Undercurrents – http://malburns.wordpress.com
Mevins’ Remarks – http://evinsmj.celt.muohio.edu/blog
nand Nerd’s news – http://nandnerd.info/blog
New World Notes – http://nwn.blogs.com/nwn
Official Linden Blog – http://blog.secondlife.com
Oh Second Life – http://scottsecondlife.blogspot.com
PacificRim Exchange – http://pacificrimx.wordpress.com
Paleo-Future – http://www.paleofuture.com
Penny Arcade – http://www.penny-arcade.com
Perspectives in public health – http://newbricks.blogspot.com
Phasing Grace | Virtual Worlds | Second Life – http://phasinggrace.blogspot.com
Rich Desoto in Second Life – http://richdesoto.wordpress.com
Robin Good’s Latest News – http://www.masternewmedia.org/index.html
Second Life, First Person – http://kitmeredith.blogspot.com
Second Life and Education – http://www.sl-educationblog.org
Second Thoughts – http://secondthoughts.typepad.com/second_thoughts/
Sin Trenton – http://sintrenton.wordpress.com
Sinenow’s Weblog – http://sinenow.wordpress.com
SL I-Reports – http://secondlife.blogs.cnn.com
SLOG – http://secondslog.blogspot.com
Social Memory Complex – http://blog.6thdensity.net
Story of Stuff – http://www.storyofstuff.com/blog
Storygeek – http://storygeek.com/
tara incognita – http://tarayeats.com
Techno//Marketer – http://technomarketer.typepad.com/technomarketer
The Click Heard Round the World – http://www.rikomatic.com/blog
The Grid Live – http://thegridlive.com
The International Schools Island (isi) – http://internationalschoolsisland.blogspot.com
The Loop – http://planet.worldofSL.com
The Reverse Cowgirl – http://reversecowgirlblog.blogspot.com
The Story of My “Second Life” – http://www.storyofmysecondlife.com
TIME GOES BY – http://www.timegoesby.net/weblog
UberNoggin: Big Brains – Big Ideas – http://www.ubernoggin.com/
UgoTrade – http://www.ugotrade.com
Virtually Blind | Virtual Law” – http://virtuallyblind.com
Wayne Porter on Virtual Reality, Business and Society – http://www.wayneporter.com/
WSJ.com: The Informed Reader – WSJ.com – http://blogs.wsj.com/informedreader


26
Jan 08

Mind Blowing Metaverse

So in trying to get caught up on my feeds, I see that I’ve missed some things and now my brain is trying to resolve all this new info. First up, from Chris Kelley’s blog, Virtual manufacturing in second life, takes us to Salon’s video of virtual factory workers making real jeans. Wow. Chris comments it’s a bit “artsy” but still, I’m shocked to see something like this in world so soon. Worth getting the Salon site pass if you’re not a subscriber.

Then Malburns Writer and Tara Yeats are back with another great option to view SL video clips from all over. Mogulus channel: Metaworld. Currently playing, a Korean broadcast with subtitles. Oh and there’s Draxtor’s show. NICE! This really rocks, if I can get the embed code to work.

[Edit: I can’t get Mogulus to embed in WordPress at all, darn. If anyone has a solution, I’m all ears. Otherwise use the link above to get to Mal’s fab new channel.]

Finally, after reading about it for months, I finally logged into SL from AJAXLife, the SL browser that uses a plain old webpage. It is.. mindblowing. Going to have to make a post over on the new SLED blog about this one.

So you go to the webpage and log in with your SL credentials. Your avatar appears in world, according to friends, looking back and forth in confused fashion. You can’t see yourself, or indeed anything, since you’re using a flat web page interface, but you have access to your friends list, local chat, IM, inventory, map, you can teleport.. it’s like.. using Second Life but being blind – you can’t see, but you can “hear” and TP. It’s .. mindboggling. And definitely an interesting option for students who can’t run SL at home but want to participate in a meeting, or contacting friends from a machine that can’t run SL .. and perhaps might work better with screen readers? I have no idea, but you must check it out.

Today is one of those days where the metaverse just blows my mind.


02
Jan 08

Awaiting Horizon Report 2008: No Virtual Worlds

Discovered this little nugget over on the Not Possible In Real Life site. The author talks about Second Life in 2008 with Larry Pixel aka Larry Johnson, CEO of the New Media Consortium (NMC), a big mover and shaker in the educational arena of Second Life, Forseti Svarog aka Giff Constable, COO of the Electric Sheep Company, and Seifert Surface, a brilliant mathematician who created the tesseract house.

If you’ve never heard of the Horizon Report, it is a collaborative annual report from the New Media Consortium and EDUCAUSE that surveys emerging technologies that will impact education in coming years, and I highly recommend it, especially for instructional designers and others involved in educational technology.

In any event, I’ve been looking forward to the 2008 report and spotted some surprising words from NMC CEO Larry Johnson in the interview:

Larry Pixel: NMC Virtual Worlds plans a big announcement after the first of the year. It will come out first in the NMC Campus Observer, about January 10th.

Also, the NMC’s highly influential Horizon Report (75,000+ copies downloaded or purchased in hard copy in 2007) will be released in late January. The contents of the 2008 report will be announced on the wiki next week.

Notably, this will be the first year since 2005 that some form of virtual worlds is not mentioned in the Horizon Report. I am not sure if that means it is now mainstream for edu, or if it is passe, but among my Real Life constituency, there are many many established projects, and many of these are clearly reaching mainstream faculty and other groups. Within the NMC, virtual worlds are still important, but are no longer considered the set of hot emerging technologies they once were.

I’d say the 2007 Horizon Report was a key piece of ammo for me when I first approached my dean about the possibility of using Second Life at the University of Cincinnati, and I wonder if its absence in this year’s report might be a blow to later coming faculty and IT staff who are making the virtual worlds pitch at their own institutions. Hopefully there are enough reports and data from other sources in 2007 to bolster their efforts, but I’m still surprised to hear that it won’t be included in the 2008 report.

It also means I’m even more anxious to see what the 2008 report _does_ hold. Will let you know when I find out!


31
Dec 07

Education in Virtual Worlds: Predictions for 2008

The Virtual Worlds Management Industry Forecast 2008 report spawned a host of predictions from other bloggers, and several commenters suggested I do the same when I reviewed the report. I think the general predictions have been pretty well covered so I’ll stick to the topic nearest and dearest to my heart: Education in Virtual Worlds.

Following the report’s question format..

What are your top 3 trend predictions for 2008?

1. Second Life will continue to be the virtual world platform of choice for educators in 2008. While competing platforms are coming online in droves, university and college administrators are conservative about investing in new and poorly understood technologies. In countless committee meetings, early adopter faculty and IT staff will have to show hard data to skeptical department heads and Second Life is the only virtual world platform with a critical mass of educators, institutions, grant dollars, and burgeoning research to provide that data. What the administrators don’t know and nearly as important as the data, however, is that Second Life is also the only platform with a large enough and diverse resource base to provide freely-given documentation, training, websites, and technical support that educators need to deliver results – a level of support that isn’t currently provided by the host institutions or Linden Lab themselves (though the power of the 4,000 some educators on the Linden Lab hostedSL Educators email list can’t be underestimated).

2. Traditional Course/Content/Learning Management Systems will belatedly establish project teams to explore how they can cross-over into virtual world territory. The big players like Blackboard and Desire2Learn will look at the ground-breaking work of the SLoodle project and the continued spread of the open-source Moodle CMS and wonder where the heck their heads were in 2007. Though there won’t be any major implementations of virtual world technology in these other platforms, internally there will be a lot of head scratching, planning, and development, which will be poorly implemented in 2009.

3. College presidents will demand proof of ROI more vigorously than any CEO in 2008. Though the cost of entry to stick an institutional sign in the virtual world yard is still relatively low, as more educational institutions develop virtual presences and programs, the cost in both time and money to build, document, and deliver courses in these environments will explode. Early adopters will be forced to defend their work in a climate of tightening budgets and the increasing corporatization of edu culture, which will yield better metrics and research study designs that will be utilized to better effect by the private sector in late 2008 and into 2009.

What goals have you set for 2008?

The University of Cincinnati Second Life Learning Community has grown from a handful of members to over 30 faculty and staff from nearly every college, and in 2007 we hosted 7 classes on our island. Beyond increasing growth of the learning community and the number of courses that explore Second Life as some component of the course, my 2008 goals include:

1. Research: Complete and publish results of a second study of educational institutions in Second Life to build upon the initial benchmark. The second time around, I hope to explore not just “who” and “what kinds of spaces are being built”, but also take a more comprehensive look at the type of educational activities that are being conducted. Are educators just delivering traditional PowerPoint slides and lectures in the virtual world, or are they doing something else?

2. Sustainability: Funding, funding, upgrade computer labs, funding, more support staff, funding, better documentation and support infrastructure, and did I mention funding? I suspect I’m not the only one working 60 or 70 hour weeks to make education in virtual worlds a reality, and if we don’t find a way to make these nascent programs sustainable, we’ll all suffer massive burn-out. In return for more institutional support, we’ll be expected to deliver on the promise, but we can’t deliver on the promise without more institutional support, so solving this chicken-egg dilemma is a high priority in 2008.

3. Collaboration: Identify and challenge departmental and institutional barriers that hinder opportunities for collaboration. Virtual worlds knock down more than just geographical barriers, they also facilitate the holy grail of interdisciplinary curriculum – digital design students can help create models and learning spaces that are programmed for interactivity by computer science students to facilitate social science research, and there’s nothing to stop this from happening across institutions as faculty find researchers from other disciplines who share similar interests from different perspectives. The technology makes it possible, it’s just a matter of discovering what cultural and procedural barriers are standing in the way.

What challenges do you expect 2008 to bring for education and the virtual worlds industry?

1. Throwing off the “games” label: 2008 will be the last year that educators have to explain that virtual worlds are not games, not because the perception disappears, but because mass media will do the job instead. Virtual world applications for other serious purposes will be discussed in newspapers and tv shows and other traditional media ad nauseum, and by the end of 2008, anyone who still thinks any animated simulation on a computer is just a game was living under a rock.

2. Integration: Educational institutions have spent millions of tax payer dollars integrating student information systems, HR systems, grant and research funding systems, payment processing systems, and more. All of this data and infrastructure exists to automate the day-to-day business processes previously done manually, and yet with closed virtual world systems, we’re back to manually creating accounts, enrolling students in groups, giving curriculum and items by hand.. Virtual world platforms that intend to be adopted by institutions will have to enable integration with institutional systems and infrastructure or be outdone by competitors who do. This is a key barrier to widespread adoption, and newcomers to the virtual world playing field will begin to address this need in 2008.

3. Scalability: The interface must be user friendly. The initial experience must be idiot-proofed (even a PhD won’t get you off of Second Life’s orientation island, and that is ridiculous.) The documentation must be free, easily accessible, and clear. The tools for teaching must be easy to find and plentiful to accommodate different teaching styles. The platform must be stable, reliable, and allow more than 2 or 3 concurrent classes in the same space. Virtual world platforms that get the basics wrong will lose educational users in droves in favor of the platforms that get them right. Second Life in particular is on the hotseat in this regard, educators are itching for a way to test their theories on a platform that makes it possible without it feeling like a root canal, and 2008 may be the make or break year.

A number of new platforms are launching in 2008. What are the biggest impacts this will have on education and virtual worlds?

1. The education separatists will get their wish and discover that closed, sterile, disinfected virtual worlds are boring as hell, but they’ll persist in using them because it’s safer and easier to defend to administrators. Their students will see the experience as one more horrible institutional misuse of a cool technology and adopt open virtual worlds in ever greater numbers.

2. New degree programs will begin to emerge that focus on the interdisciplinary cross-section of organizational leadership in online environments, virtual worlds, and pedagogy. Ok, I’m hoping to find a program like that in 2008, so let me know if you find one. 😉

3. The most highly paid “instructional designer” positions will require experience with 3D modeling, social networking, and virtual worlds. Nascent departments and sub-units with expertise in virtual world platforms will begin to develop in IT departments at educational institutions across the United States, and in some other nations where virtual world technologies are being aggressively pursued.

How will all of this change education in 2008?

It won’t change anything except on the margins. A few students in a few courses in a few institutions will get a revolutionary educational experience that radically changes their view of the world and their place in it, but the vast majority of institutional resources, staff time, and equipment purchases will be continue to be spent on flat web technologies and endeavors. Enormous amounts of resources will continue to be poured into crappy course management and e-portfolio systems that don’t properly utilize Web 2.0 technologies yet, let alone incorporate virtual world tech. Pockets of innovation, under-funded and under-supported, will continue to grow, however, and faculty will lead the charge as they become aware of grant and research opportunities that they can’t take advantage of because of this lack of institutional support. National and professional associations will develop virtual world Special Interest Groups and these will show rapid growth among young faculty and early adopters across disciplines, but it will be several years before virtual worlds in education begins to approach anything like mainstream adoption.

So there you have it, just in under the wire! I’ll look forward to seeing how off the mark I am at the end of 2008, but until then, a Very Happy New Year to all – especially the educational community!


22
Dec 07

Tech Tools that Changed My Life in 2007

I’ll try to get to the 2008 Virtual Worlds predictions here in the next couple days, but I can’t move on to 2008 until I’ve given some thought to the grand ole year of 2007. As I mentioned earlier, in 2006 I set a goal to figure out this blogging business and I think I’m doing ok in that regard. But there were a number of tools that profoundly influenced the way I experience the web, Second Life, and even have changed how I think about people and communities and society in general. So here they are, my Top 10 Tech Tools of 2007:

10. Ning and AirSet and Google Groups – All three allow you to connect with communities of interest and provide a suite of tools to keep in touch, share resources, and network with one another. All three have some features I like, none of the three do it ALL for me, but one way or another, I’ve connected with a bunch of good people through these sites.

9. StumbleUpon – I hate the name, forget to submit stuff, and don’t have any friends there, BUT! When I’m in mega procrastination mode and want the internet to entertain me, StumbleUpon is like channel surfing with the the TV remote, but on the internet instead. Flip, hmm interesting, flip, that’s stupid, flip, neat video! Caution, stumbling videos can be addictive at 3AM.

8. HUDDLES Landmark Pal – Second Life residents, if you don’t already have a landmark HUD solution for your most visited locations, this little HUD is simple, easy, and fabulous. It minimizes (TRUE minimize, not phantom) to take up less screen real estate and I love not digging in inventory to go to frequently visited places.

7. Google Web History – I avoided this tool for a while because I thought ew how creepy, a history of everything I browse! Then as I kept losing links or forgetting to tag stuff or needing to find that one website I saw that one day.. it turned into oh how neat, a history of everything I browse! I figure, google already has the data, I might as well have it too. Also neat to see my surfing trends.

6. ScriptMe! – This Second Life scripting tool is the cat’s pajamas for newbies or those with no programming experience. Hilary Mason aka Ann Enigma coded this tool to make simple scripts for those who have no programming experience. It’s simple, intuitive, and opens up worlds of possibilities for those who have never explored scripting their own objects in SL. Thanks Hilary!

5. Scobleizer – Scobleizer isn’t a website or a web app or a tagging service but he does all those things, and no I am not calling Scoble a tool. Robert Scoble is a human processor of amazingly enormous amounts of information. I think he has a real job too, but he digests a lot of info and shares the good stuff on a number of platforms and I think has such a large following that he becomes a high-end-user test case for a lot of webapps that don’t scale well, so he can point out shortcoming and flaws that other people might not notice until it’s too late. I’ve become a big fan and thanks to @Spin/Eric Rice for introducing me to @Scobleizer.

4. WordPress – I tried a zillion blog packages and after all of the trial and error came to a simple conclusion: If you’re blogging and not using WordPress, you’re nuts. WordPress has zillions of themes, zillions of widgets, EVERY webapp with a blog tie in is WordPress compatible, if you host your own, upgrading is simple.. I <3 WordPress. Bye bye Livejournal, Blogger, Typepad and others. Oh, and if you aren’t blogging but want to, it’s free. Go do it.

3. Google Feed Reader – Google’s Feed Reader makes subscribing to blogs easy and portable. I was using Sage, then I tried Flock’s built in reader, but all of those are dependent on a local machine and I need to be mobile. It’s not perfect yet (get rid of duplicates pls!), but with the addition of sharing with your Gtalk friends just a few days ago, it beats the competition hands down. It also proves that Scoble really does read all those feeds. Impressive!

2. BlogHUD – My favorite Second Life tool of the year is without a doubt BlogHUD. I just can’t tell you how much easier it has made posting images and information from in-world to out. If you need examples, just check the BlogHUD category on this site. I think this is a terrific tool for educators in Second Life as well as anyone who keeps a travel log, reports on SL news, or just wants to share the cool stuff their doing. BlogHUD Pro has a bunch of other features, but the only one I use is the cross-post images to blogs and it is SO worth $900L. It is fabulous.

1. Twitter – Twitter is the glue that holds everything together. Twitter is a steady stream of information, help, and camaraderie. Twitter is better than Jaiku or Pownce. Twitter has changed my web surfing habits, my conception of online communities, my Second Life experience, and my blogging habits. Twitter is the ultimate “just in time” information source. Twitter. How I Love Thee. Ok enough gushing! I think Twitter works best when you find a combination of Twitter add-ons that work for you. I personally use it in conjunction with GTalk, Twittermail, TwitterTools for WordPress, and SLTweets in Second Life.


Honorable Mention: Flock
– Flock is a Mozilla based web browser that integrates a number of tools to make social networking and browsing media online even easier. It’s pretty slick looking and has some great ideas, but it still seems really top heavy and a little crash prone when you get a zillion tabs going. But I’ll keep an eye on it in 2008 because it does some things really well.

Dishonorable Mention: Facebook – Facebook feels like evil to me. Maybe it’s because it sounds like the “creator” stole the idea. Maybe it’s because if you don’t pick a gender it assumes you’re a guy. Maybe it’s all the privacy breaching going on. Maybe it’s the cloudy chain of who all owns it and invests in it. Maybe it’s all the stupid spammy groups. I am there and I’ll add you, but I won’t accept any of your third party super poking super whatever invites, because I am not a Facebook fan.

And that’s it! Thanks to all who brought these great tools to my attention and thanks to the people who make them possible! So what did I miss? What tools make your top 10 list for the year?


15
Dec 07

Digital Immigrant Bookworm Goes Native Butterfly

Perpetually behind on my blog reading, but today I caught up with Intellagirl’s Ubernoggin and got sucked into her Response to Jenkins, Prenskey Regarding Digital Natives post.

Intellagirl’s analysis points to two key phenomena that differentiates the Digital Native from the Digital Immigrant – exigency (need) and medial hauntings (previous experience with earlier technologies that lingers on). Now “medial hauntings” doesn’t quite roll off the tongue and until I read further, evoked images of severed limbs screaming BOO! from dark closets (oh MEDIAL not MEDICAL), but I think she’s onto something there. Certainly she addresses the kind of fear that I’ve seen in so-called digital immigrants, who already have a community of people to share thoughts with at church or the bowling league or whatever, and who are afraid to press a button in case it breaks or click a link in case there’s no way to go back, that sort of thing. And it brings to mind my own complete aversion to all things web based for years – my command line BBS works just fine thanks, I don’t need any of this newfangled blog crap! I BBSed from 1994 to 2006 and largely ignored blogs and blog culture because I had an interface that I was comfortable with and a community to share my thoughts with and what _need_ was there to change? So in that example, Intellagirl’s analysis hits it right on the head – I had no need and the few attempts I’d made at blogging were painful because I didn’t know what the heck I was doing and I kept saying to myself, “Pushing the spacebar to get new content is so much easier!”

This Digital Native/Immigrant dichotomy has been sticking in my craw because it doesn’t quite explain ME. By age demographic, I should be an immigrant. By socio-economic background and access to technology and gadgets, I should be an immigrant. By all sorts of measures and characteristics used to describe the two groups, it seems as if I should fit squarely in the immigrant category, but clearly I do not. Intellagirl’s post is the first I’ve seen that begins to get at an explanation that makes sense, not just on a macro level, but on a personal level. My adoption and wholesale immersion into the BBS/MUD community in the mid 90s was born out of great need, I was away from home, poor as a church mouse, out of my social element, and desperately seeking to connect with other people, and that technology provided something that my limited social and financial circumstances could not – COMMUNITY. I was moving constantly, like a bag lady, from apartment to apartment and state to state, but with the magic of the intarnets, my friends traveled with me wherever I went. Further, limited experience with previous technologies left me with no old habits to break, at the time I discovered email and UNIX talk and telnet, I was a fairly clean slate and picked it up quickly.

OK, so finally an explanation that begins to make sense.. Hm.

But there’s something else about my own personal experience that has been ricocheting around in my head and always comes to the forefront when I listen to one of Philip Rosedale’s speeches about how navigating 3D virtual worlds is innately more intuitive than navigating word-laden webpages. I think there’s truth to that and it seems to me that we’re entering a new .. phase, era, whatever word you prefer. But let me go back for a moment to the ricocheting thought, which is that I think my digital native behavior was/is extremely influenced by my lifelong addiction to reading. I was the kind of kid that would rather read a book than do just about anything else. If I was in the middle of a good story, nothing short of prolonged shouting could break the spell, to the annoyance of friends and parents alike. Somehow I transcended mere “literacy” and I’m sure there’s some academic term for those of us who become immersed in the written word and visualize it with such clarity that the “real world” ceases to exist while we’re in it. (I bet Henry Jenkins knows that word.)

So, being such a reader, the world of BBSs and MUDs and entirely text based virtual worlds wasn’t just an easy transition to make, it was like the holy grail – an interactive story that I was part of, that I wrote and changed and played a role and wow, what a dream come true. Webpages didn’t interest me quite as much, except as an information source, because they were like magazine stories, way too short and eventually full of too many pictures, when what I prefer is a nice big meaty novel that will take at least two or three days to read. And so I stayed in my text based virtual worlds for a very long time. Long after other BBS friends adopted LiveJournal and Blogger and reveled in posting pictures and links and video clips that could never appear in the old telnet window.

Until EverQuest, that is. MMO + RPG + 3D = love at first sight. I still remember the thrill of it: the beautiful scenery, the long walks across unexplored territory, the adrenaline rushes, the late nights, the empty Mt. Dew cans. Then DAoC and WoW and various single player games in-between (NWN, Deus Ex, Sims, etc.). And somehow, between 1994 and 2006, I transformed into a Native butterfly, an advocate for technology in education, a creator of digital content, a camera, mp3-player, cell phone carrying junkie, a 1337 translator with some old skool credibility, tivo equipped and subscribed to so many blogs, and now tweeting my life away for all to see. Indistinguishable from a so-called Native, except that my text messaging thumb dexterity is woefully inadequate.

I hate these terms, Digital Natives and Digital Immigrants, because they imply all sorts of connotations that do more harm than good, and because my Women’s Studies 101 classes taught me to _always_ be suspicious of false dichotomies. It is not an either/or choice, rather there are continuums of related skill-sets and proclivities and if you look deeper under the skin of a Digital Native, you will find more complexity than a single word can possibly describe. Sure the 17 year old chained to his cell phone can text message while eating, driving, and talking, and sure his ipod seems to have grown fully formed out of his skull, but can he use a search engine effectively? Can he write a coherent paragraph with correct spelling and grammar to save his life? Increasingly, I think that answer is NO and that is worrisome.

Jenkins writes:

At one time, the digital immigrant metaphor might have been helpful if it forced at least some adults to acknowledge their uncertainties, step out of their comfort zone, and adjust their thinking to respond to a generation growing up in a very different context than the realm of their own childhood. As Prensky concludes, “if Digital Immigrant educators really want to reach Digital Natives – i.e. all their students – they will have to change.” Yet, I worry that the metaphor may be having the opposite effect now — implying that young people are better off without us and thus justifying decisions not to adjust educational practices to create a space where young and old might be able to learn from each other.

So, what would digital multi-culturalism look like? Can we come up with a different set of metaphors to talk about these issues?

I say we MUST come up with a different set of metaphors, because to circle back to Philip Rosedale’s point about the intuitive navigability of 3D virtual spaces, if we don’t figure out a better way to talk about these concepts, the so-called natives will run so far ahead into the virtual world, that the wisdom of the text-based and physical world might be lost altogether. Don’t believe me? Take a look at this chilling report from the National Endowment for the Arts about current literacy rates. It strikes fear into the heart of this digital [whatever], because the power of all of this technology is tremendous, and while those who have accepted the term “digital immigrant” feel cut off or dismissive or frightened or too old or whatever it is are sitting around reading newspapers and drinking coffee at church and thinking that things like Second Life is just a game, the world is going to change around them, so fast it will make their heads spin if they’re still around to see it, and the certainty that this is coming fills me with such urgency, I just can’t shake it.

It keeps me burning the candle at both ends, and now we’re at the end of 2007 and my resolution in 2006 to figure out this blog crap, to bring Second Life to my campus, to work even harder to be the translator between the “immigrant” and “native” camps has been one of the most exhausting and stressful, yet wonderfully fulfilling years of my life. I’ll save the reminiscing for a different long rambly disorganized thinking-out-loud post, but at the end of all of this, I’m thinking we have a lot of work to do and we can’t do it fast enough. I don’t know if Digital Multi-Culturalism will cut the mustard, either, because that implies some acceptance of the status-quo that I don’t want to accept. I want to be intolerant of intolerance in the digital sense. I don’t want to just talk about it, I want to smack the hand that reaches for the phone book instead of a search engine. As I reach the ripe old age of my early 30s, I finally have come to understand that not all old people are wise, but there is wisdom in age and experience, and frankly, I fear we’ll lose that wisdom when the “natives” put down their video games and start harnessing this technology to change the world around them.

I think, moving forward, that we need to challenge those words wherever we see or hear them, because they are perpetuating a concept that we can’t afford to continue.


10
Dec 07

Eight Things Meme

I never do blog memes, but when Hamlet Au of New World Notes tagged me, I had to give in.

If you’ve somehow escaped this one, here are the rules:

1. Each player starts with eight random facts/habits about themselves.
2. People who are tagged need to write their own blog about their eight things and post these rules.
3. At the end of your blog, you need to choose eight people to get tagged and list their names.
4. Don’t forget to leave them a comment telling them they’re tagged, and to read your blog.

And now eight random things about me..

1. I grew up on a horse farm and lived in a log cabin in the woods. I’ve bailed hay, chopped firewood, milked a cow, and hand farmed gardens that were bigger than most people’s lawns. We had an outhouse and carried our drinking water by hand from a natural spring out in the woods. We had a zillion cats, and dogs and horses, cows, chickens, and even some goats once, and with 90 acres of fields, woods, and creeks to play in, and an endless supply of books (not so good TV reception out in the sticks back then), I think I had a pretty good place to grow up.

In fact, urban and suburban life still seems unnatural and crowded, yet isolating and lonely to me. It seems like you should know everyone within a few mile radius of where you live (even if that isn’t really feasible in a city) and that kids were meant to run and play for hours at a time unsupervised (even if they do get hurt). Seventeen years after leaving the country, I’m still trying to reconcile all of these contradictions for myself, and it’s why I bought a house right next to a huge, 1500 acre park – it’s the closest I can get to the country without having a ridiculous commute.

2. My first SL avatar was Mara Brightwillow, and I remember being totally befuddled by the navigation interface – especially flying. The first resident created object I remember seeing was a giant hair spray can. (!)

3. I bumped into Emilio Estevez (literally) at a farmer’s market in downtown Minneapolis. I nearly dropped my bags and by the time I realized who I’d run into, we’d already exchanged excuse mes and he was gone. I was quite crushed considering I’d had a crush on him since.. what was the name of that ice skating movie?

4. I made it to the national spelling bee rounds in 7th grade and lost on the very first word of the very first round – xenophobic. I spelled it with a z. What a bummer that was.

5. I’ve been a priest or cleric in every D&D or RPG game I’ve ever played. Something about saving the hero’s ass at the last minute.. Actually, I think it comes from the early days when video games were largely single player. My brother was the type to open the box and go right for the controls, while I dove for the manual and bossed him around. He was the fighter, I was the planner, and when we got to multiplayer games, the hoarder of potions since he always wasted his. It ruined me for soloing ever after.

6. The only book I’ve ever seriously attempted to read and couldn’t was Infinite Jest. I don’t know why, all my friends liked it, but the second I open the cover my eyes glaze over. Maybe I should try again, it’s been a few years since the last attempt.

7. I once gave a tour of SL to a bunch of educators with no virtual pants on. I could see them on my client, of course, I still don’t know how that happened, but about 15 minutes into the presentation someone asked me if I was supposed to be wearing something on my bottom half. I’ve never been so grateful for virtual underwear! Taught me to always check with someone else to make sure my avatar is rendered properly before a presentation. That’s something they don’t teach you in Presentations 101.

8. Speaking of dumb things, I once ran over my own foot with my own car all by myself. How is this possible, you ask? Well, it takes the right combination of gravity, slope, long black coat, and idiocy. I’d left my headlights on over night and was late for a meeting (of course) and so when my neighbor offered to give me a jump, I was in a rush to get things moving. I decided to push the car down the driveway myself so we could hook up the cables, and while he was moving his car into position, I opened the driver’s side door and was steering with my left hand and pushing on the door frame with my right hand. What I didn’t know was that my flat drive way wasn’t actually flat at the end, and as soon as I hit that little slope, wow the car started moving at quite a clip. Before I knew it, the long black dress coat I was wearing got caught under the front tire and then I was trapped. The car didn’t actually run all the way over me, it just drug me along for a good while, grinding off shoes, tights, and flesh until it came to a rest at the bottom of the hill. Ouch. Ouch ouch ouch.

All things considered I was quite lucky, broken ankle and the proverbial “it’s just a flesh wound!” that eventually healed over. The only thing more painful than the event itself was having to explain what happened every time someone asked while I was on crutches. Moral of the story? Pick one: Don’t wear long loose clothing when working with heavy machinery. Don’t be in such a rush that you do really dumb things. If you hurt yourself in a dumb way, think of a good cover story before word gets out that you ran over yourself with your own car, yes really. *sigh*

And there you have it, eight things you probably didn’t know about me.

There are a bunch of people I’d love to tag, but I don’t want anyone to feel obligated either, so if you’re reading this and have a blog and haven’t been tagged yet, you’re now IT. Link back here and I’ll post a follow up to your site!